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pookstir

18
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4
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A member registered Apr 17, 2021 · View creator page →

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Very cute. The stir stick takes a while though. At first I thought I was doing it wrong. It could maybe be a little quicker.

Really cool game. I like how it pushes you to go fast while adding more and more enemy abilities you need to worry about. I wish there was a way to remove a card from your deck though

I have no clue what's going on and I can't see anything

It looks really good but the steering feels a little bit clunky

It seems cool but the dialog is pretty buggy. I tried to talk to the veteran but I didn't have any options (Including leave) and got stuck

The visuals are really cool and the premise is neat, but it feels a bit flat strategically

The puzzles are very cool. I like the feel of building up knowledge of how the different puzzle types work

I like how you have to weigh the decision of whether you want to mark tiles or keep distance between yourself and the enemies

My reaction time was not fast enough for this game but it seemed fun.

I love the art. The game seems really creative. The tutorial could be a bit clearer about how the counters work though

It's a fun game overall although I wish the moving platforms moved a bit faster. Also, the buttons are a bit buggy sometimes and get released when a box leaves it even though another one is still on it

The reroll card seems like a waste of a turn

I had the same problem. The new planet was different from the other buttons for some reason. You had to click on the label rather than the cost.

I was not expecting that ending. The art style is nice but sometimes the text gets kind of thin and hard to read

Yeah. I found moving the way I wanted to to be oddly difficult.

What are the other characters doing?

For future reference, I'd recommend adding both WASD and the arrows to any movement based action you make in Godot that uses one of them if there isn't good reason to not allow both inputs. It's pretty standard and helps players get into your game more easily if they're used to using the other set of controls.

(1 edit)

Z isn't doing anything