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PongCoffee

11
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A member registered 16 days ago · View creator page →

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I like the sprite artwork. This game is quite relaxing to play, until the sun comes up. I was unfamiliar with the trees that need water at first, but it's a minor skill issue :p Overall, this is a nice game with good soundtrack.

Nice game! It's short and quite fun, even if the control is simple. By the way, is this made in RPG Maker? I accidentally opened the menu and found out the character is a swordsman :)

I love the art style. The game is simple with some in-game dynamic tutorials, which is rare to see in this jam. Something I noticed are that the girls' charge is unblockable (skill issue; probably) and sometimes I can't pick up the Energydrink. I only got two ending scenes at this point and I want to get more! Overall, good game, nice music, great art. Good job!

I would say that there's not much gameplay, but it's freakin' funny! Did you prepare all dialogues for every combinations?! And also the comments. "Just water. Why blend it?" LOL. I love the pixel background when you are blending something. It makes me wanna blend some more. Finally verdict: a minimalistic game that you must try once!

I don't know how to play this game, sorry. That aside, this game has the vibe of Rainman. The music is eerie, and it feels like there's a mystery to solve. You may want to consider making a narrative-driven game in the future. I feel like you can do it. Just add the option to speed up or skip the dialogue, though. Having to sit and wait for it to end is boring :)

First time seeing a game made with GDevelop. The game is simple, but it runs fine, and I like that there's a highscore system. How did you get 6767 though ;p
Also, I discovered that if you hit two people (and maybe more but I didn't test it) at once, you only get +1 score. Overall, a finished game. Cheers!

This is what I would call a spreadsheet game with real-time action. The graphic is as minimal as it gets and the tutorial is a bit confusing. But I see the idea behind it. Kind of reminds me of Dinner Dash and Cake Mania. This game will benefit from more graphics, especially when indicating the employee status. I see a potentially good game in the future.

It's short and nice. The aesthetics is the main selling point of the game.

Seems the game has a bug. If you run out of water, you become invincible.

It looks simple but actually difficult. If you don't know how this kind of ice cream, the gameplay step can be confusing for new players. I actually got zero because I forgot to use the water bucket. I think a step-by-step tutorial instead of a slide show will make the game more reachable. After that, the game is enjoyable. Good job!

P.S. I always make more ice cream so the maker gets to eat it from time to time LOL.

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Yes! I beat it!! One strategy is to let Doggy orbit the planet for some time (except the sun unless you want to hear the G.O.A.T. sound). Doggy doesn't actually need refueling (I think) but he will fall faster on planets with less water. The control is simple yet difficult to master, and I like it! Also, music becomes epic in the end game. My hands become sweaty there.

The only complaints would be that screen shakes can be too much, especially for me who gets dizzy very easily. The glow effect will get stronger overtime, but it resets when Doggy goes to the water planet. So we can say it's refreshing :) Good job!