Thank you! There's still room for improvement, so hopefully I can get rid of those few skipped frames while keeping (most of) the games running at their original speed! :)
Giorgio Pomettini
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Ours last just a few minutes and It's very approachable, no tutorial needed! :) https://mayazmaya.itch.io/william-collects-hats-with-yo-yo
Hey! Our game works in the browser! Will check yours too! :) https://mayazmaya.itch.io/william-collects-hats-with-yo-yo
https://mayazmaya.itch.io/william-collects-hats-with-yo-yo Will check yours asap! Have fun! 💪
https://mayazmaya.itch.io/william-collects-hats-with-yo-yo Have fun and thank you for your time! 🙏
Hi! Would you like to check our game? I'll check yours :) https://mayazmaya.itch.io/william-collects-hats-with-yo-yo
Thank you! :) It's mostly thanks to nwagyu, who made an amazing port to the NumWorks calculator, which has (almost) the same CPU as the Playdate.
I tried really hard to push performance, but there's a hard bottleneck: the Playdate's fast memory is too small to hold the whole NES game, so it constantly has to read from slower memory, and that caps the speed :(
But I'll check out your homebrew game and see if any dedicated optimizations are possible. I'll let you know!




















