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Polyworld Studio

7
Posts
7
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A member registered Dec 29, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Fixed:

  • AI did not damage to player
  • AI walk animation was not playing
(1 edit)

Addition:

  • Task
    Finish them in single round and get bonus reward. Progress of unfinished tasks will reset after exit.
  • Exit, Round income list UI
    Player can see sources of income after exit/death.
  • Sprint and Crouch
    Press Shift and C to sprint and crouch.
  • Strafing animation
  • Killfeed UI
    When player kill or loot something, the name and amount of reward pops up in bottom middle.
  • AI name list
    Server host can setup AI's name on 'ServerFiles/bot name.txt'
  • 20, 30 rounds magazines for VSS
  • 40, 75 rounds magazines for AK-47

Change:

  • Healing is now automatic instead of using device. Staying out of combat for few seconds and player will heal.
  • Player drops loobie coin instead of their body for looting.
  • Server batchmode is changed to GUI console.
  • Few weapons' model and animations are changed
(1 edit)

Added:

  • Healing feature. More detail is on the devlog.

Update the server to latest version to use the healing feature.

Addition:

  • Inventory gear inspection
    Click on weapon/armor/helmet to open the inspection window. You can rotate the item to look around.
    (Note: Inspection for vest is not supported because rework for reloading and vest system is planned and inspection for the vest is also coming with it.)

Addition:

  • Added concrete, metal, grass, dirt, wood, and sand walking sound
  • Added tile and wooden floor.
(1 edit)

Bugfixes

  • Player movement was laggy. Added movement interpolation.
  • UMP45 was semi auto. Now it's full auto.
  • Walking sound was not playing. Now it is playing.

Adjust

  • Adjusted volume of each sounds.

Added

  • Server host can customize server tick rate

Thank you!

Bugfixes:

  • player could not change weapon after reloading
  • default mouse sensitivity was 0. Now default is set to 5.
  • AI was holding weapon weird.