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Poly LLC

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A member registered Dec 27, 2018 · View creator page →

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Hey, I added those features that I said I was going to add. If you go to the Update 1.1 thread in the community, it'll show everything that was changed.

planeagement community · Created a new topic Update 1.1
(1 edit)

New update!

This update is mainly balance changes and quality of life improvements, I'll break it all down here. 

- All airports are now randomized, that means, no more going for the exact same airports all the time! You'll need to spread out and find the airport that delivers that, but most likely what will happen is that you'll open more airports that you'll have to manage, adding even more strategy!

- New in game event, Sudden Disinterest! Now if your airport is too popular, it'll undergo a sudden disinterest. This means the popularity rate will always be negative until you're no longer that popular. 

- New upgrade, Popularity +! It raises the cap that will trigger a sudden disinterest will.

- You can now click and drag planes from its airport to another! No more ending route, waiting, then adding to another airport. 

- Removed the plane speed in the plane menu in favor of the profit and the fuel cost. Plus the profit is also shown when you're adding a plane!

- Updated the manual and the tutorial to show this information and updated misinformation. 

Hopefully that'll make the game more interesting than it was. I also want to give a big thanks to @lucylu, for giving me feedback on the game and just playing the game in general, thanks! 

Just a heads up, the game is much harder now, since the popularity cap is here. The easier levels aren't affected as much, but the hard levels are exponentially harder. Also this will probably be the first and last update to the game, unless there is a game breaking bug. 

(1 edit)

Thank you for the feedback! Yes, the airports are very different from each other, I'll definitely add some randomization to the values at which the airports are at, and I'll balance them out. Initially, I wanted to make it so the airports actually represent their use in real life, but now in retrospect, that wasn't such a good idea in terms of gameplay. Adding the randomization to the equation would still probably make the airports differ like night and day, but now that it's random, you'll need to actually figure out which one's which. I'll make the game *way* more balanced, as the MASTERAI is ruining the fun in some ways, making airports a bit too profitable. I'll also make it so that each airport will influence how much upkeep you have, so essentially you'll have more upkeep (but only the number in your airport would change to keep it simpler). The fuel cost is shown on the top left, with the little gas icon and the number next to it, the amount of fuel used is shown in the manual, where the farther your plane has to travel (distance) multiplied by the fuel cost at the moment times the number in the manual (80 big, 20 normal, 1 small). I'll add the fuel cost in the plane menu, so if you click on it, you'll have the number for every other plane too with the same type and the same route. At first, I wanted to make it so each airport is represented in difficulty as it is shown on the level select screen. Now that I realise that that is a *horrible* idea as you'll be playing an easy level (like NYC) and you'll send planes and be bombarded by passengers from Atlanta. I'll also add a cap on passengers, where overcrowding way too much will actually bring your popularity down too. But thank you so much for playing the game and giving me feedback! I'll update with these changes as soon as I can, shouldn't take too long as it's just some number changing, but hopefully, it'll be a *much* more balanced game. 

Thank you for posting this and I'm happy you're enjoying the game! There is an "upgrade menu" without actually buying the upgrades, but all it does is show you currently what upgrades you've upgraded and by how much. Maybe in a later version, I might make that a bit easier to see that menu (which is just 3 vertical dots and lines next to them), and make it so its the upgrade menu, without actually buying the upgrade. 

planeagement community · Created a new topic Bugs

Add any bugs you find here

Here is one: Pressing against a wall forcefully (pressing A when a wall is touching you to the left) will bring you down faster, it's a good way to get down even faster than pressing and holding D

fdphysics community · Created a new topic Tips and Tricks

Post some tips and tricks here if you find any useful in particular!

fdphysics community · Created a new topic Suggestions

Post your suggestions here, and I might add it to an update. I will credit you if I do use it.

fdphysics community · Created a new topic Bugs

Post any bugs here, and please be specific.