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Alvin Philips

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A member registered Aug 09, 2019 · View creator page →

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Hi, thank you!! We definitely wanted to build on this further but time just didn’t allow for it </3

We’re planning on slowly adding more content to the game though :’)

hey, thanks for testing our prototype! sorry about that, pushed the fix earlier today.

we didn’t get everything we wanted done for the initial 48 hour jam on account of Mother’s day, so we’ll be polishing things off throughout the rest of the week.

Thank you Ethan!!

The hourglass time bomb idea sounds excellent. We may add it in a future update (with credit to you, of course :)

Thank you :’)

We’ve been working on an update that adds some much-needed combat balancing and visual improvements. We’ll be sure to update it post jam voting period!

This is so cool!!

I see! My personal best was in the low thirties, but that was after a bit of practice :’)

Nice work on the map (and minimap!)

I found the controls slightly hard to get used to at first, but nice work getting so many systems set up over such a short jam!

This was a fun prototype! I think the popups were silly :)

I do have to ask — does the secret cube do something? I tried playing around with it but couldn’t figure it out :(

Thanks!! Sorry about the difficulty, we definitely wish we had more time/people to playtest.

Do you remember what your highest score was? I’m curious :)

Good work getting the wave rendering and lightcycles working! I like how y’all leveraged Unreal’s rendering and prototyping abilities to build a splitscreen game over the short timeframe we had.