hey, thanks for testing our prototype! sorry about that, pushed the fix earlier today.
we didn’t get everything we wanted done for the initial 48 hour jam on account of Mother’s day, so we’ll be polishing things off throughout the rest of the week.
We’ve been working on an update that adds some much-needed combat balancing and visual improvements. We’ll be sure to update it post jam voting period!
Good work getting the wave rendering and lightcycles working! I like how y’all leveraged Unreal’s rendering and prototyping abilities to build a splitscreen game over the short timeframe we had.