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pojienie2

22
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17
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A member registered Oct 28, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! The mouse upgrade also increases its pull strength so I could see that it feels less precise. Perhaps some kind of a toggle would be better.

And no it's not intentional that the apple and the coconut being similar when the game zoomed out, lol. I need to learn how to make things higher clarity :3

Thanks for playing! hehe yeah I agree, the balance is completely out of wack lol

Thanks for playing! I am glad you enjoyed it :3

Thanks for playing! Glad you like it :3

And yeah, really should have added some sound effects lol

Sure! Feel free to use the mechanism, no credit necessary :3 It's really simple. Create a Area2D that always follows the mouse

position = get_global_mouse_position()

Then, each frame, for everything that is within the range, change their direction

position = position.move_toward(p, strength) #in the game, strength is 0.2 (before upgrade) and 1.2 (after upgrade)

direction = (position - mouse_position).normalized()

Thanks for playing! And glad you enjoyed it! Agreed more enemy types would be awesome. Currently it's also too easy with that one super weak enemy, lol.

The enemy you suggested sounds interesting! Like an assassin infiltrate into your base. As you mouse over each area, you might even accidentally attract them into your base while they are still invisible.

Thanks for playing! Yeah, some music would have been awesome in my game lol.

Thank you for playing! And I do agree it ends really fast - I should have done more upgrades and tougher enemies.

I'll be honest, I chose durian because it starts with a D, lol. The other 3 fruits start with A (Apple), B (Banana), and C (Coconut). So not exactly because I liked it hehe

Thank you for playing! I do agree moving those fruit/enemies was surprisingly fun when I was developing the game lol

Thank you for playing!

And that is a really good idea, I literally never thought about growing dots (cells) themselves in size

Thank you for playing and glad to hear that you enjoyed it!

And yeah, I really should have added some sound - even if it's just some stock, royalty-free sound effects

Thank you for playing!

And yeah I agree the game is way too easy lol

ohh This looks really good! Nice job! :3

hehe thanks :3

Thanks for your feedback!  Seems like everyone has the same complaint: small pickup range, feedback color, and the necessity of tutorial. These are certainly something I need to improve :3

No prob! And thanks for hosting this Game Jam! And yeah I'll remember the lesson of small pick up area and integrating the tutorial next time  :P

Yeah, another player reported that the item pick up range is really tight, lol. I should have added an indicator telling you if you'd pick up an item if you press space bar now.

About item having no color at the score screen, it means that you didn't pick up the item nor is it in the optimal solution. I'll have to find a way to make it less confusing, lol.

First of all, thank you for the constructive comment :3 Yeah, I really should combine the tutorial and the normal game play. Perhaps using the first stage as tutorial would suffice. Using space key is intuitive to me but, yeah, I should experiment or allow the player to configure the key.

Not sure about this game becoming big, but I sure can see this being embedded inside a bigger game like you said :3

nice job! also yeah I should have increased the pick up zone :P

Thanks! And yeah I am not good at this either :P

Thanks! But eh Johanna isn't really planned in this game :P