After further gameplay, I came to notice that the light system is kind of flawed. I mean, you have better chances to win a level and beat the game if you don't upgrade your music box at all and instead prepare your defenses first. I don't know if it has to do with the enemy density, how aggressive the waves can be, or how much light they give after dying, but you really get a lot of light if you focus on defeating the enemies.
Also, giving my opinion about the toys and enemies you have at your disposal:
- The star plush: Like the peashooter, it is your first option to defend against enemies, and the most important one because it is one of the only 2 toys that can deal damage to enemies. Cheap and reliable, especially in a game where there is not other attacker that outclasses it. A tier!
- The music box: Your main way to generate light, since you don't get any of it passively. All ways to get light requires active action, and the box is not exception. You require to hold your mouse on it to produce light (it doesn't do anything if you don't do anything, duh). It has different soundtracks that plays when you hold the box, which gives ambience to the game. It can be upgraded so it generates light more frequently when hold... Core of the game, but with flawed upgrading system (as mentioned above). Utility tier-
- The balloon: FIrst single-use toy you get. Its way to work is that you need to click on it multiples times to inflate it. It has 2 inflation levels depending on how many clicks it has got (half-round and round, the latter doing more damage(. It explode dealing damage in an area (though not sure if it is 3x3). Strong, but not needed nor reliable, because even for its half-round stage you require to click a lot, while its round stage is way too strong for most enemies that planning for it early is quite wasteful otherwise. It also takes time on your cursor that could be used to hold the box or manage your soldier instead. B tier!
- The toy soldier: The only other toy that can deal damage to enemies that is not single-use. It also does the same damage as the star plush, but it has an interesting gimmick that makes it play differently than the star plush... You can select in which lane it can shoot. Not limits and always changeable, though to change which lane you need to click on it, which will buy you time frm you music box, and it goes from top to bottom. It can also shoot behing where it is, which it is usually not useful, but it can help in certain situations. Extremely useful to concentrate firepower into a lane, more noticeable if you have more than 1 and there is a lane with too many enemies for star plush to handle. Also important to clear multiple lanes of enemies at once. Underrated kit and a far better choice than making it just a copy of Split-Pea or Threepeater). S tier!!
- The teddy bear: Like the Wall-nut, it can sustain a bunch of damage which all the other toys can't. Aside of that uninteresting aspect and that it can help to block bird ambushes, it does have an interesting gimmick, the fact that it can block tricycles from sweeping one entire lane, serving you time if you couldn't kill the tricycle. It also has an extremely high amount of HP, even being able to tank the boss for 5 seconds. HIgh HP, too niche. B tier!
- The toy car: And lastly, the other single-use toy. It works similarly to a lawnmower from PvZ, but you can place it and trigger it by either getting hit by enemies, or by clicking on it. Clearing an entire lane (does the same damage as a totally round balloon). Too lethal and expensive, because, as mentioned in the balloon's point, this does too much damage to most enemies. Also, it is the most expensive toy to place, requiring 20 lights for it, and lastly, it can't attack backwards, so you need to place it at the front of the enemy or prepare for it, which is not usually possible because of its prize. C tier...


