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Poise

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A member registered 37 days ago · View creator page →

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(2 edits)

After further gameplay, I came to notice that the light system is kind of flawed. I mean, you have better chances to win a level and beat the game if you don't upgrade your music box at all and instead prepare your defenses first. I don't know if it has to do with the enemy density, how aggressive the waves can be, or how much light they give after dying, but you really get a lot of light if you focus on defeating the enemies.

Also, giving my opinion about the toys and enemies you have at your disposal:

  • The star plush: Like the peashooter, it is your first option to defend against enemies, and the most important one because it is one of the only 2 toys that can deal damage to enemies. Cheap and reliable, especially in a game where there is not other attacker that outclasses it. A tier!
  • The music box: Your main way to generate light, since you don't get any of it passively. All ways to get light requires active action, and the box is not exception. You require to hold your mouse on it to produce light (it doesn't do anything if you don't do anything, duh). It has different soundtracks that plays when you hold the box, which gives ambience to the game. It can be upgraded so it generates light more frequently when hold... Core of the game, but with flawed upgrading system (as mentioned above). Utility tier-
  • The balloon: FIrst single-use toy you get. Its way to work is that you need to click on it multiples times to inflate it. It has 2 inflation levels depending on how many clicks it has got (half-round and round, the latter doing more damage(. It explode dealing damage in an area (though not sure if it is 3x3). Strong, but not needed nor reliable, because even for its half-round stage you require to click a lot, while its round stage is way too strong for most enemies that planning for it early is quite wasteful otherwise. It also takes time on your cursor that could be used to hold the box or manage your soldier instead. B tier!
  • The toy soldier: The only other toy that can deal damage to enemies that is not single-use. It also does the same damage as the star plush, but it has an interesting gimmick that makes it play differently than the star plush... You can select in which lane it can shoot. Not limits and always changeable, though to change which lane you need to click on it, which will buy you time frm you music box, and it goes from top to bottom. It can also shoot behing where it is, which it is usually not useful, but it can help in certain situations. Extremely useful to concentrate firepower into a lane, more noticeable if you have more than 1 and there is a lane with too many enemies for star plush to handle. Also important to clear multiple lanes of enemies at once. Underrated kit and a far better choice than making it just a copy of Split-Pea or Threepeater). S tier!!
  • The teddy bear: Like the Wall-nut, it can sustain a bunch of damage which all the other toys can't. Aside of that uninteresting aspect and that it can help to block bird ambushes, it does have an interesting gimmick, the fact that it can block tricycles from sweeping one entire lane, serving you time if you couldn't kill the tricycle. It also has an extremely high amount of HP, even being able to tank the boss for 5 seconds. HIgh HP, too niche. B tier!
  • The toy car: And lastly, the other single-use toy. It works similarly to a lawnmower from PvZ, but you can place it and trigger it by either getting hit by enemies, or by clicking on it. Clearing an entire lane (does the same damage as a totally round balloon). Too lethal and expensive, because, as mentioned in the balloon's point, this does too much damage to most enemies. Also, it is the most expensive toy to place, requiring 20 lights for it, and lastly, it can't attack backwards, so you need to place it at the front of the enemy or prepare for it, which is not usually possible because of its prize. C tier...
(3 edits)

So far the project is good. I like the nods to Toys vs. Nightmares that the game has, by a LOT!!

I did find something interesting that not many has noticed, and it is the fact that the balloon does still do damage when half-inflated (I think around more than 10 starshots, but less than 13, but it makes its gimmick about clicking a lot more tolerable because most enemies aren't that tanky). That and that a fully inflated balloon has the same damage as the toy car (both of then can't oneshot a certain enemy at a certain moment)

Below here there are spoilers and my issues with the game!

And with that found fact, I do have to say that I agree with the game's main issue being RNG. Too dependant of RNG for difficulty. Especially with tricycles spawning early while there are enemies behind (I hate them, even if they can be countered by the teddy bears). It is so annoying to deal with and it is easy to lose because of that.

The other issue is that the boss felt underwhelming. I literally won against it with only balloons as damage, I didn't even needed to upgrade the music box.
... Not. even less than that. Just use the soldier and you don't even have to worry about the box, you can let it get destroyed and manage the soldiers (the boss gives in total 90 lights, so you can have up to 10 soldiers when its last phase starts)

The 10 soldiers

Just what happens when you don't need to worry about the box

My last issue is that there is not a thing that allows you to remove already placed toys, like what a shovel does to plants in the PvZ games. That would be actually helpful to remove not needed toys (such as teddy bears after a bird ambush). That would also make the toy car more useful because it really looks like it wants to be put behind for maximum efficiency. (Thanks for the keybinds to quickly put toys/upgrade the music box)

Still, a lot of potential in it, and I wish for it to continue, because I love both the vibes and the gameplay being around :0

Absolutely peak!

I have to say...

This cute game has quite a lot of potential!

The lore that is showcased in a Visual Novel way is quite nice, a bit funny and looks pretty expandable to more horizons.
I like how calm the game is, and I suppose that is the main goal, because you can't even lose (compliment)
The art design is pretty cute and well-amde, especially with the OCs. UOOOOH THEY'RE SO CUTE 😭💟
The UI is fine, it works well even if it's simple. After all, it doesn't need to be complex too.
Creativity-wise, I like it, especially as someone who is not from the Philippines, so being in a cart serving buko juice is definitely a experience, which I wish it does get expanded upon

As for the gameplay, even though I like the calm experience as mentioned before, I also think that there has to be a mode that does have a bit of pressure in it, to fit more in character as well as adding a bit of challenge. But it is not needed, just a slight pet peeve of mine


Soooo... I love this! Especially in the art, but the idea is pretty neat 💟💟
Also...

Rei
She needs buko juice!!!

I love the silly VN moments in this game
Also...