Thank you very much!
Pointless Monument
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Hi there - this module was written before the 2e travel procedures were published, which is why it doesn't fully align with them. I would suggest making each trip from one point to another take 1 watch, and don't worry about weather (and if they get lost, they end up at a different point of interest). You can also extend the party's deadline and use the full 2e procedures - the aim is that they should feel some time pressure, but not be at serious risk of missing the opening doors.
Great question! The module was written long before the second edition procedures were published, but off the top of my head: If you switch the "days" of travel on the map for "watches", and then apply the 2nd Edition wilderness procedure it should work pretty well - you'll have a slightly lower chance to encounter something from the encounter table, but that's balanced against things like weather, the exhaustion result and potentially the chance of getting lost if you want to use that (I would avoid overusing that one, but it's a fun way to surprise them if e.g. they flee from an encounter and are distracted). You could also tie the "3. Environment" result to sometimes be an advance by a rival team of Feather Hunters.
Thanks very much! Always good to hear that it works well with new players. Feel free to check out The Chamberlain's Chessboard if you want another, longer adventure
It's intended to be at most once in the next month, since it could be a re-roll on anything. However, I would suggest a way to expand it is that they can continue to deface/despoil the site to earn up to 1d6 re-rolls, but suffer increasing amounts of ire as they do so (weather changes, trees have hostile faces that appear as fleeting patterns in the bark etc)

















