Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pointless Monument

25
Posts
706
Followers
121
Following
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much!

Really glad it played well at the table, feel free to leave a star rating!

Fixed! Thanks for spotting

It's too long for the format! (I started writing this ages ago, long before the jam was announced - DirectSun has kindly offered their feedback after a readthrough nevertheless)

Hi there - this module was written before the 2e travel procedures were published, which is why it doesn't fully align with them. I would suggest making each trip from one point to another take 1 watch, and don't worry about weather (and if they get lost, they end up at a different point of interest). You can also extend the party's deadline and use the full 2e procedures - the aim is that they should feel some time pressure, but not be at serious risk of missing the opening doors.

Put the items in the encounters! As loot, something to fight/bargain over, etc. It's possible that some creatures don't understand what they have, whilst other creatures might want to harm the PCs to take items from them.

(1 edit)

Sorry for taking so long to get back to you - have sent you a longer message on Bluesky but if that didn't get through let me know an email address or other means of contacting you. The short answer is yes but there's some quirks with the original files due to a hard drive failure.

Great question! The module was written long before the second edition procedures were published, but off the top of my head: If you switch the "days" of travel on the map for "watches", and then apply the 2nd Edition wilderness procedure it should work pretty well - you'll have a slightly lower chance to encounter something from the encounter table, but that's balanced against things like weather, the exhaustion result and potentially the chance of getting lost if you want to use that (I would avoid overusing that one, but it's a fun way to surprise them if e.g. they flee from an encounter and are distracted). You could also tie the "3. Environment" result to sometimes be an advance by a rival team of Feather Hunters. 

You're very welcome! I'm aware I haven't released anything new for a while but I assure you there are more things in the pipeline

No difference in content, simply optimised for whatever you're using to read it:
Screen - horizontal pages for view on a computer/tablet
Booklet - prints as a booklet that you can take to the table

The time skip idea is fantastic, and that map/letter look great! Glad you all had fun!

That's great! Always nice to hear about new players enjoying it

Thank you very much! Hope you're able to get some of the other recent OSR/NSR adventures to the table - I should have a new one for Cairn coming out soon.

Wonderful! Thank you for the kind words, and pleased to hear it works just as well in OSE.

Thanks very much! Always good to hear that it works well with new players. Feel free to check out The Chamberlain's Chessboard if you want another, longer adventure

Glad both groups had a good time! In particular I'm pleased that it still 'works' with experienced players. Did both groups take a similar route or was there some variation?

Yes, although it probably wouldn't be daily - upkeep once a week feels about right (i.e. halved to 3-4 days in a city)

Thanks so much! Pleased you all had such a good time - delivering that kind of experience to completely new players is exactly what I was aiming for.

Thanks very much! Would you object to me including the file (or a link to it) in the page itself?

Hmm, I've just tried opening it in Adobe, Chrome, Edge and Affinity - they all work fine. Simply closing it and opening it again/using something else might work?

All waste is stored and incinerated within Synergon-brand utility capsules. Do not overload the incinerator.

It's intended to be at most once in the next month, since it could be a re-roll on anything. However, I would suggest a way to expand it is that they can continue to deface/despoil the site to earn up to 1d6 re-rolls, but suffer increasing amounts of ire as they do so (weather changes, trees have hostile faces that appear as fleeting patterns in the bark etc)

Thanks for letting me know! This has now been fixed

Aha, good catch (exported without bleed - should be fixed now)

Glad you enjoyed it so much! And thank you for the kind words. What was the eventual outcome and did you run into any of the other hunters?