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pohy

20
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11
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A member registered Jul 24, 2019 · View creator page →

Creator of

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So simple yet deep! Love the execution, really liked playing. The difficulty ramps up kinda fast, tho. :D Groovy tune also. :3

Love the colors and vibe of the environment. The calm music feels pretty nice too. Found the controls pretty intuitive but I miss a “strafe” control for the drone. I can already turn the drone around the “up” axis with the mouse. IMO no need to duplicate the control with the keyboard’s A and D. Wish there was more structure to the game or some rewards for flying through obstacles.

Anyway, good job and congrats on the jam entry!

The drifting mechanic is fun. The music slaps. Nice!

Wow, your game is so well executed. The cough of the announcer made me chuckle. Love all of it! The texture work, audio, the announcer’s accent, the booing and the loop! Well done!

I just held one direction and hoped for the best. :D Love the graphics, polish and audio!

Nice and simple mechanic. I love the art direction it evokes warm yet intriguing feeling. The fall speed feels to speed up exponentially which was hard to control for me. I didn’t find the SFX fitting. The minimal music on the other hand is pretty spot on!

I love the music! The controls feel nice and intuitive. Found it kinda tedious to repeat the level over and over. It feels kinda hard to justify restarting the level instead of just placing down the totem without dying and restarting.

Love the simplicity of the idea. I think there is a lot more you can do with it. I would love more polish like particles and sound effects. It could also be cool, if you could jump over the line that loops around.

The song is a jam! Great aesthetics and I love the subtle auto aim/homing. Although, I mailny used the ship itself to destroy most of the enemies.

Now, what do I do with all of these bananas?! A/w, great little experience, I think I got all the upgrades. Love the simple and sharp aesthetics. The music loops nice and completes the vibe.

This hooked for a good bit. Simple idea and nice exection, a good experience! Stopped playing in the 12th level. I find it interesting, that the game allows for “not so pretty” solutions/curves. :) Wish there was more melodic content.

I like the premise, but couldn’t get into the game. :( I’d need more time to plan out the tracks. Switching the junctions manually felt kinda overwhelming. There’s also a bug where the carriage disconnects from the train.

The controls feel pretty unintuitive. I got stuck on the ground during the second day. :( Love the visuals, they definitely set a vibe! :))

R I B B B I T

It got pretty hectic, which I liked. I kept losing track of the player character’s position in the late game. Nice idea.

I love the emergent musicality of the system! :)) The upgrades feel spaced out too far from each other.

Enveloped in darkness

Haha, yeah, I considered adding another level but went for sounds and bit more polish instead. 😅
Thanks for playing! 🙏

Sick soundtrack, good feel, the art style is nifty. Nice.

(1 edit)

22:50.11, ah well.
The automatic “double” jump threw me off a couple times.
Otherwise, the controls felt nice and snappy.