Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pmelwhite

3
Posts
4
Followers
3
Following
A member registered Dec 22, 2020 · View creator page →

Creator of

Recent community posts

That's awesome! The prologue worked--your world has some real internal logic driving events;  the lineage geography is unexpected and inventive. Dwarves as loggers is a cool image. I love that the party stole the cure from the herald--demonstrating that the call to adventure can come from a variety of sources. The boat becoming a crocodile is memorable!

And I am very curious about the Prologue you created

Thank you for sharing this! And thank you for playing!
To answer your mechanical question, yes , ties go the players. 
You are right that the vision and therefore descriptions are that the players usually are all involved in a conflict somehow. The highest roll would then narrate, incorporating to some extent the actions of the other PCs. In play, though, I have had the same experience--rather than force a conflict to involve everyone--have only the PCs involved roll. 
I would like to see  10 rolls or so per character per book--to accumulate Glory, Gaze and Pull. I am definitely interested in how you thought one roll per book went. 
With more rolls, the Fae might have had more extreme results. As I mentioned in the devlog, the math that the open-ended d4(2) having the same expected value for the other dice is a surprise. But it is due to a really long tail to the right of the results so most rolls will be under 10. 
What did you and your players think of the imbalance between lineages in terms of the dice results? 
I'll take a look at reordering the lineage descriptions or at least previewing them ahead of the prologue. 
Take care!
Mel