I have had this for a while but hadn't read it. (You know how that goes.) Wow was I missing out. THIS zine is amazing. It is clearly a labor of love and you knocked it the hell out of the park. I love zines. I love compact rules sets. Often they are really vague or not well organized, but I love them anyway. This zine IS well organized, and in its mere 16 pages it feels very clear to me and fairly complete given the scope. Would I like some vehicle rules? Sort of (though you manage to hint at them in the Beast scenario). Do I want a little lore? No, not really, I can make up my own. Do I want campaign rules? That might be sweet, but not really necessary and maybe a subject for a sequel, if you have it in you. Anyway. Thank you for this. Now I just have to decide which minis I'm going to use for my squads. Though, to be honest, I'm sitting at work drawing some on my iPad so I can use them right away in plastic stands when I get home.
plundergrounds
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Yep, that's me. I took everything offline a while back in a fit of paranoia and frustration with modern uber-reaching, privacy invading connectivity. (Like I have anything to hide! lol. I am so f'ing, boringly "normal.") Anyway ... uh, yeah. I am putting things back up. I'll do that one first. So check back when you read this: plundergrounds.itch.io
I play through this tiny zine periodically as a way of shrugging off depression. The mechanics and play are ridiculously simple, but I would suggest you resist adding anything mechanical to it. If you want to go heavier on the fiction, name your rats and describe their quirks. Ditto for your ship and the carp godling. Give each site 2-3 horrifying descriptors. THEN - maybe - give yourself one extra or one fewer die to roll if some of your flavor lines up in favor for or against you. But mostly just roll the dice, look at the pics, and do what the zine tells you to do. It's cathartic and fun.
The license is CC-BY-NC-SA. So you can share it (and derivatives of it) - with credit - for non-commercial (can't sell it) - under the same license. As long as you follow those rules you can do whatever you like. I have funny feelings about bringing in rules from another Tolkien inspired game. I'm still sorting that out. I requested access to your doc and will probably have a clearer mind once I read it. But again, the license allows you to do stuff, regardless of what I think. :)









