Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pltn

13
Posts
16
Followers
12
Following
A member registered Jan 04, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for reading! Being able to share this work, and to hear that the story resonated with others, helps me to feel less isolated in this world. I'm very grateful.

I love the use of space! Every CG emphasizes the feel that the characters really are interacting with the environment. The aesthetic coherency is really great!

The character design, clothing, and architecture are all stunning! I'm really awed with how much was done as just one person over the course of a month while maintaining the quality of each aspect. My favorite girl is definitely Zoe, but Augustus gives her a run for her money. 🐔

Thank you so much for the kind remarks, Hamaon! It means a lot to me. <3

Thank you, Soma! <3

Love the art!

Super stylish! I love the back-and-forth between the two women. 

I totally agree with this! I especially think the writing works because Audrey is the type of woman to flaunt her pride, identity, and status unabashedly, to the extent she demeans and buries Betty in shame.

The writing and art stood out right away. I fell in love with Audrey immediately! I love how much of a cocky manipulator she is with all her accolades to back it up, and how Betty rolls over like a dog in the face of it.

Loved playing through this! My favorite scenes were the ones with Runa, and it was the hardest I laughed in months. I love the Christian aesthetic, Sun's clothing, and Laura's puppygirl aura. <3

I really enjoyed this! I loved the relaxed atmosphere and choice of music on top of your beautiful art. Ursula's outfits are my favorite, and I totally see the Oniisama-e inspirations.

Thank you so much! <3

A group of friends and I spent five or six hours across a weekend reading out loud back and forth with one another a while ago. The vastness with which the story was able to go as it progressed, as well as the art's support of such with Mentha's expressive characters is something I really appreciated, and helped me feel the world inside of me even weeks later. I enjoyed the quirks of storytelling and programming used in the NVL sections, particularly combined with the ending. This plus the animated backgrounds and text gave a mysterious horror flare to everything that I particularly love this medium's accentuation of. Each character's personality really shined and I never felt like anyone was looked over. In addition, it helped strike a good balance with tone. Maillard's scenes were definitely the ones I was laughing out loud the most throughout the story, but even the soldiers were great—and just so cute! The game's music and SFX worked great with the ambience, and I'm glad it was posted onto Bandcamp so it could be listened to outside of the context of the game casually while drawing or reading. If there were any complaints I had, it was only the occasional typo, the inability for all of the backgrounds to have been drawn, and a desire for more—if the last can be considered such. Hello Girl is a lot of fun, and playing through it is super inspiring to see people you've been following for a long time putting out their best creation yet. I'm glad you guys were able to work so well as a group to make this. Thank you.