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Pollution

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A member registered Jan 04, 2022 · View creator page →

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A group of friends and I spent five or six hours across a weekend reading out loud back and forth with one another a while ago. The vastness with which the story was able to go as it progressed, as well as the art's support of such with Mentha's expressive characters is something I really appreciated, and helped me feel the world inside of me even weeks later. I enjoyed the quirks of storytelling and programming used in the NVL sections, particularly combined with the ending. This plus the animated backgrounds and text gave a mysterious horror flare to everything that I particularly love this medium's accentuation of. Each character's personality really shined and I never felt like anyone was looked over. In addition, it helped strike a good balance with tone. Maillard's scenes were definitely the ones I was laughing out loud the most throughout the story, but even the soldiers were great—and just so cute! The game's music and SFX worked great with the ambience, and I'm glad it was posted onto Bandcamp so it could be listened to outside of the context of the game casually while drawing or reading. If there were any complaints I had, it was only the occasional typo, the inability for all of the backgrounds to have been drawn, and a desire for more—if the last can be considered such. Hello Girl is a lot of fun, and playing through it is super inspiring to see people you've been following for a long time putting out their best creation yet. I'm glad you guys were able to work so well as a group to make this. Thank you.