Interesting premise, and neat art style. I think the combat could use some more work, maybe time slows down when you're selecting your combat option? There should also be some resource or "hacking power" gauge so you can't spam. Lots of way you can take this if you continue development.
"Final score is 1400". That indeed was disorienting, in a good way of course! It was a very creepy experience with the music building up, especially once I broke through the glass. I really appreciated the aspect of switching where the knife was, great detail!
Yo Mr. Arcane, this Phillip from the game dev club thing.
I just got to playing this little adventure. The ending was certainly unexpected and very punny. You should try your hand at a more ambitious adventure and see how it goes.