Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PlayStationFan2

742
Posts
7
Topics
24
Followers
3
Following
A member registered Apr 15, 2021 · View creator page →

Creator of

Recent community posts

thx :)

Pls forgive me

Fine you caught me. I did cheat.

nuh uh

Indeed he does.

Mario sees some arrows...

zolz

lulz

I noticed that too.

I found this file on my computer for some reason. I don't know how it got there since I don't remember downloading this.

I haven't resumed development yet since I sorta' ran out of ideas ngl.

Ye

So far, development has temporarily stopped, but it'll most likely resume soon.

bags

thx :D

Yeah

1. Yes it will be spooky (or at least hopefully)

2. There are lives because there are burning tree obstacles throughout the whole game, and I want to make them actually threatening instead of just a simple obstacle (which it is, but still). They're actually in the 4th game as well for that same reason.

After playing it again, I realized the game would be much better off as an actual Whacker game, so I did just that.

It's kind of like Little Ol' Whacker but also kind of not. It has the same formula, but has a lot of different stuff.

The only thing I could think of to talk about is the new game I'm making but that would probably get boring fast.

I don't know what to say lol.

It's fine.

Uhh..

My PC started working again so now I can reply on that instead of my phone. That thing was a struggle to type on.

;D

:D

Yeah.

(1 edit)

BTW I also added some more things like a new ending, a new event, a new upgrade, and a bunch of “news”. Another thing I did was renaming the game to “Little Ol’ Whacker 4” since it felt more like a sequel to the original three than the later games in the franchise. What I did with the original 4th game along with 5 and 6 was I turned it into its’ own spinoff series titled “Tuck”. The reason I did this was because compared to the original trilogy, 4, 5, and 6 were way too different, and they felt more like their own games than sequels to a game where you endlessly go right and whack trees with your hammer. It just felt strange.

I released the beta today, and I got everything done so far except the “mod menu”.

BTW I’m making a new update to Little Ol’ Whacker 7 that adds a mod menu or something similar that lets you noclip and all that stuff, but you’ll only be able to use it after beating the game, so you won’t be able to cheat your way to victory.

Not much. I’m typing this from my phone because for some reason I can’t use itch.io on my PC but hopefully I’ll get it fixed soon lol.

Indeed.

Ye

BTW I know I mention this every while or so, but it's still insane how this convo is going on after like 5-6 years. It really is lol.

ye lol

Oh okay. I was just wondering.

You there?

Will this be ported to other consoles or just the PSVita?

yw