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PlayerV69

18
Posts
6
Following
A member registered Sep 26, 2020

Recent community posts

Is it possible to connect actors and enemies  to events instead of region?

Love all your tileset i keep buying them even   if I don't need them maybe for future use haha...  would love to get more   asian themed tile sets from you.

I think I   found the culprit    mz3d overrides sprite.animations ,  effekseer?   I disabled  all the animations in the tactics plugin and everything works except   nothing shows up like the one in screenshot  . 

the same position undefined   

I'm stumped can't get it to work   T-T this is probably  to advanced for  me ...    hope  there's a way you can help me   with   their     provided free version but i also do own the paid version. 

Thank you for answering i was fiddling with it earlier  and actually got past the error  but  still not working right, I wanted to ask in case i was just wasting my time .

Sorry but is it possible to make this compatible with mz3d or isn't compatible at all just wanted to know before i fiddle with the   .js  with little knowledge I have  , I got this  TypeError cannot read 'position' of undefined.   If you're unable to look into it,  it's okay   . Thank you still.

Awesome work as always.

This is from the '0' Undefined was just running around the fence area random encounter.

This is for the undefined after the crow*2 then floating isle all enemies showed death animation then just rewarded the party with levels    then error.

was only playing with the test map you provided didnt modify anything 

started crow*2 processing then went to  floating isle, no enemies spawned got rewards then got error result undefined.

Tried crow*2 processing then went to ice castle got the error '0' undefined.


This occurred in the region 7 area of test Map

It happens to all test Maps and sometimes enemies stay still and not do anything.

loaded the save file and played the floating area test map this error showed up when the enemy came close to me.

Awesome, you work so fast getting it right now.

Where can i see the TOU for this plug-in? and does it automatically use the battle scene or it can be disabled?