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A member registered Mar 10, 2026 · View creator page →

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thx for playing :p
I am also sucker for difficult but fair games. Mine defo needs ton of work to get to that point.

Yeah took me a bit to get used to it. Gotta say I played more and if I had to choose a favorite, I'd choose this one if that means anything. Had an urge to try this game again. Didnt have that on other games on this jam. I'd lowk love to see how did u make the game. 

Loved it. After struggling in other jam games, this was a chill break xo

Gotta say, really hard to say who are the main characters, since EVERYONE is so detailed <.<

Did enjoy it tho. Felt like a very tiny version of bulders gate, with how the wheel works. I like the idea. And I got a date :)

I love everything about this game, other than movement. I don't know if it is intended. Movement ruined the experience a bunch.

Visuals rock tho, love it. Sound is awesome. This would be my favorite game if the movement wasn't how it is. Might be skill issue from me.

I really dig the idea. Just wish it had more visuals showcasing the Spin. Thx for not rotating the whole map, ton of games this jam made me wanna throw up x0

chill game!

Tyy for playing and the feedback!

All of that is fair. 

These are all excuses but I wish I had more time to at least add a tutorial map + one more map. I alr had the base ready for them. 

I also agree that debuff/buff values and timings need to be balanced a ton. Initial idea was to make it a lot more chaotic. Debuff would cast faster but they'd be a lot less punishing. 

Be very fun if it spawned a lot more objects and variety of unique effects. I even had 2 weapons with equip+attack systems. Had to cut them out.


The initial walking speed was actually done carefully. Rather other movement was built around it. It isn't mentioned anywhere but Dash actually gives u Iframes, bet no one knew that xd 

Idea was to teach the player that walk is there to get the initial movement, that's it. That is why nearly every other movement has a speed boost of sorts. -WallJump boosts speed towards where the camera is looking. Slide Start boosts speed. -I even added a Dash speed multiplier on ground slam, which is a 30ms window right after GroundSlam finds a ground. All of this was really exciting for me. But I didn't teach them anywhere and that is on me. Core movement was something I've been doing since I've started learning, before this jam, and is what I most worked on trying to balance it for this game.

I actually have a finished vision for this game and will be working on it. Only thing is that I need to learn ton of stuff along the way. Will go back to not having the random buff/debuff mechanic. I might implement them on some maps but won't be the core mechanic. 



Overall because of u and others I know what to work on. Gives me a lot of motivation if people are honest about the potential :)

I really do appreciate u giving it a fair try and the honest feedback :p glad u enjoyed it!

I will try again later. Possible I got things wrong but I doubt it. I might have ignored journal at times <.<

love how it looks. Impact feels nice. Menu controls were confusing a little and in matches it was hard to tell what am I doing. Took some time to get into, but cool overall.

I dont know if I am playing it right. At some point I turned on youtube and spent 1h just to get max one successful call per attempt. Was a bit frustrating. That aside numbers sometimes wouldnt dial in. Idk if it was intended. sometimes a number wouldnt dial in for 3 attempts in a row and would almost make me rage quit, which it did eventually xd major skill issue from me.

The game felt more complete tho. Felt like the idea was realized as planned. I just couldnt figure it out.

honse got me rethinking my life. Why I exist? Spin sword... honse happy...

The only one so far, from games that rotate the map, that didnt make me wanna throw up xd Did get a bugg that put me in an endless loop tho, which was funny. It kept doubling the character until the screen turned black, and kept doubling ig bcuz I could hear it.  Got a clip if u wanna see it.

Overall pretty chill. Looks nice, feels nice.

slap. spin. neuron active. monke happy
Thx for playing :p

wish there was more variety to the gameplay. love the visuals 

Thx for playing and glad u liked it!

The idea is fun. Essentially adding multiple games into one. Love the boss fight. Reminds me a lot of Invincible Fearless Sensual Mysterious Enchanting Vigorous Diligent Overwhelming Gorgeous Passionate Terrifying Beautiful Powerful Grey Prince Zote

the style is hitting the bone. Weapon pick up annoying at times. Overall pretty chill

didnt get the hat :(
decent lil game. Type that would make me rage long term <.<

Thx for playing and am glad u liked it.


Yeah checkpoints is something I really wanted to add.

not sure if I am bling. Really tried twice restarting and couldnt progress past finding the body. 
The style is sick tho. Brightness was too bright and I couldnt change it in settings.

Got surprised by the number of levels. Puzzles isnt my thing. But this was simple enough. Made me feel smawt

This is a very serious business. Am glad to be a part of u i i a
Some items were hard to pick up for whatever reason. Overall this is chill for few minutes :)

I might have missed the memo but I dont see how this passes the jam theme

Otherwise I like how it looks.

spin not spinning

dunno if it is intended. When I aim at enemies, mouse acts weird. Cant move too slow. Was hard hitting enemies at times.

roll

Yo rly appreciate the feedback and thx for playing. 


And no I don't think ur bad. If I was to have multiple maps, this map would be like 5th or later. There should be a gradual build up in difficulty. So it is on me.


The core movement relies on carrying on ur movement using slide. But the map is super tight for how fas u can get. And I rly tried to make things less random with the boxes. But I hear u. The jump annoyed me too, but I left it in anyway xd


Thanks a lot :) I've only done movement since I've started so am happy with where I am. I do lack in other aspects because of it. The box idea I had at first almost made me give up, but I found a work around xd

HELL YEA MAN x0

idk man. Just isnt my cup of tea ig. But is unique. If I could, I would definitely have movement separated from the other stuff. Generally would be more enjoyable and less confusing, for me. That is a major skill issue from my part tho x0 and gl regardless of what u do!

30 mins to beat the first map. I want my name on the world record <.<

I have no idea what I did xd Really hard to control the ship. Had to fully stop, move a pixel, stop. Major skill issue.

hey man really appreciate the feedback :d

Yea I definitely made it too hard xd I really wanted to create a tutorial and all that. But I have no clue how to create a checkpoint system so I skipped it, since I didnt have much time to learn new things. This project represents everything I've learned at this point!

And am glad you liked the slide! I intentionally made it so that it keeps ur speed at constant value, unless u speed urself up- ex dash while sliding+initial slide gives another boost. I first made it more physics based. But I wanted to simplify everything I can!

I will definitely continue yes. I love movement based games with less randomness. So for a different project I will remove the randomness this one has. 

put me on the world record, am different. Love the boss fight music <.<

went thru map few times trying to figure out how to press buttons. turns out I did alrd. Dude in a chair too lazy.

Game crashes for me on launch very sadly

Love the visuals. I suppose technically this fits under the theme. Ig it is a bug that I can kill things by just clicking on them. And I could just keep playing after loss.

my inner gamba addict is happy <.<

hey man thx fpr playing! It definitely will be worked on. I really wanted to participate in this jam so just had to leave it this far. But I will work and finish different version of this game!

AM TIRED OF THROWING UP xd

This is the second time I threw up during this jam xd

Love the visuals. Something about simple spaces. I either beat the game or failed horribly. Couldnt tell.

I must be a game journalist. Even when I beat the level, I had no idea what happened x0