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PKPenguin

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A member registered May 12, 2019

Recent community posts

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I would adjust level 13, after the loops they take a very slight northeast turn that doesn't play nice with keyboard controls. It's impossible to mimic their exact path while also keeping up with them, you have to instead be almost touching the guy in front of you well before you enter the turn to just barely have enough wiggle room which isn't super intuitive compared to the rest of the game. Plus it comes at the end of a fairly long segment which gets annoying to replay.


That's my only gripe though. It's a clever game that would fit right in on the library of the PSP or DS. I liked it very much overall!

Is there a list of command inputs? Not sure how to super

I think it would be good if there was a way to export your save.

Interesting game! Most of the challenge seems to come from having to glance at the rule book. Once you've got the rules down pat it becomes almost trivially easy. There are also some conditions that are almost always going to want to be one way, such as the flaps which you almost always want open and therefore don't have to think about much.


I think with more rules and with more settings beyond toggle and raise/lower speed, it could be interesting to see the idea expanded.

That said, with Steam closed it works fine and I was able to complete the game.

Seems this version tries to get a license from Steam and fails to open. The game closes and Steam pops up (if you have it open) saying "An error occurred while launching this game: No licenses." Probably just gotta drop the Steam DRM from this release

Maybe a dumb question but running the downloaded version gives me "Uncaught DOMException: The operation is insecure" on Firefox and fails to load. How can I run this game offline? Thanks

I think it's fine to not give Steam keys since the game was previously paid-only on itch (not to mention it was only a buck or something). If it was free with optional payment I might be upset, but it wasn't.

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those wizard nerfs hurt badly... please sir leave my boy alone.... the block changes made his projectiles too good so you nerf all his good non-projectiles and don't change them??, whyyyy.....

the next character was teased on twitter a couple times, its this purple rectangular robot lookin dude who has hitboxes on their movement options (like when they walk it hits in front of them and when they land from a jump it makes a shockwave) and might be a grappler kinda thing

love it!

Easily fixed by loading up the previous version of the game in case that isn't obvious

Nice! I got it to 26:38 on my second attempt. I wonder where you saved time?

There doesn't seem to be any sort of algorithm that checks to make sure a level is possible!

I've had levels where I spawned with soda machines on all sides of me, making me unable to move at all! Many levels seem impossible to conquer as well. The curated levels are all very good, and much of the time the random levels are great, but if they were consistently completable without the risk of bad RNG ending your run, the game would be much better. That said, I had a ton of fun with this! Good work!

Thirding a source code request, would love to see how this ticks.