Love it! Lot of interesting mechanics. Each floor was an interesting puzzle to solve. Power ups gave me choice to craft my own run abilities. FYI, as someone who does not play a lot of ASCII art games and roguelike games in this style, it took me a bit to realize the key for all of the tiles was below the screen.
Pjchardt
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A member registered Dec 08, 2014 · View creator page →
Creator of
Experimental game build to showcase The Buddy System mixed reality co-op gameplay.
Action
Experimental build of Traverse the Void for proc jam 2020
Adventure
Verb generator to help our DM Vernon with his attack action vernacular
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Hah alien invasions would be interesting...
Does the model you are exploring have variables/logic for the death and birth of states you can implement? I imagine the stability of the model may be less, but I can imagine a few ways to implement birth/death that may not cause instability (I haven't looked at the papers you link to). Mainly by using proportionality as your weights, e.g. The larger the state, the more prone to fracture, the smaller the state, the more prone to death.


