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Jake

21
Posts
16
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A member registered Sep 18, 2022 · View creator page →

Recent community posts

You mean a 2-3 hour run? I don't know if I would make them last that long. The doubt that I have is bound to the core action of the gameplay which is hover above the enemies. If I think of other roguelikes, like The Binding of Isaac for example, the gameplay keeps the tension high with the enemies that you have to physically avoid. It might be interesting, given the gameplay that you implemented, to add enemies that you have to avoid, enemies that you have to kill in a specific order etc. I think that just hovering could be too repetitive the longer you play. Just my 2 cents of course, but I like the game and I'd try it again when more content is added, keep up the good work! <3

Cool game, It makes me want to try the full game and experiments with builds. Well done!

Awesome concept, are you planning on expanding it into a full game?

Nice!

The second map is freakin hard! When can we expect new content? Great demo 

The concept is cool, I'd try to smooth the transitions 

Okay, first, the art is amazing I want Alexus to make a board game ❤️‍🔥 Secondly, Idk if it was just me but hovering didn't tell me anything which is a shame cause the game is intriguing. Keep it up!

Really fun and interesting concept! Can't wait for a full release!

Two questions: 1) Is there a way to keep the fast animation on between fights? 

2) Maybe I've been playing the game wrong, but are the relics always active for every roll? Or just one per round?

I was only able to hold the dice that weren't destroyed. I saw the update, I hope I can finally beat that guy!

Encountered a bug while fighting the boss: 

The missile coming down destroyed one of my dice but after that I could select those in the middle but no other re-rolls or attacks were allowed.

I still can't beat it, but the gameplay loop is so addicting that I don't care about stopping

I like it 

It's freaking hard man... 

I NEED MOAR

Awesome concept, this game is really fun and catchy. Are you planning a release outside steam also?

Love the style of the game and the mechanics, I'd like a setting to speed up rolls and combat in general though. Keep up the good work! I hope to see a complete game one day ;)

Can't wait to play the next update! I hope new builds will come out. I hope you don't mind me asking, but how many people are working on the game?

I'd like to point out a bug also, I played 2 actions for 1 dmg, 1 action for 1 dmg, and then spent all my actions to gain shields and it went infinite with that

This game has a really interesting mechanic, I see this as a game with an endless mode, just need to balance things out. Well done!