You mean a 2-3 hour run? I don't know if I would make them last that long. The doubt that I have is bound to the core action of the gameplay which is hover above the enemies. If I think of other roguelikes, like The Binding of Isaac for example, the gameplay keeps the tension high with the enemies that you have to physically avoid. It might be interesting, given the gameplay that you implemented, to add enemies that you have to avoid, enemies that you have to kill in a specific order etc. I think that just hovering could be too repetitive the longer you play. Just my 2 cents of course, but I like the game and I'd try it again when more content is added, keep up the good work! <3
Jake
Recent community posts
Snatched a win on my first try with only 1 HP left XD
My thoughts:
- Combat feels good, the value difference as damage was simpler to understand but strategy gets broader with this approach (the rules pop-ip still talks about difference though)
- Rewards are better and help shape a cool strategy in our deck
- Visually there have been some changes that I do not totally appreciate, like the icons for the player are horizontal and above the picture while for the enemy are vertical and on the right side, the total is now displayed in a circular picture that leaves out the max number we can achieve in the current turn (not optimal imho), the calculation of damage and hits feels "chaotic" I was always confused when those number came up in the middle of the screen (it might be a personal thing though)
I can't wait to try the game with the future updates, I think it has the core to become an addicting and fun roguelike, also I love the art style!
Giacomo
