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Jake

19
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16
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A member registered Sep 18, 2022 · View creator page →

Recent community posts

Snatched a win on my first try with only 1 HP left XD


My thoughts:

- Combat feels good, the value difference as damage was simpler to understand but strategy gets broader with this approach (the rules pop-ip still talks about difference though)

- Rewards are better and help shape a cool strategy in our deck

- Visually there have been some changes that I do not totally appreciate, like the icons for the player are horizontal and above the picture while for the enemy are vertical and on the right side, the total is now displayed in a circular picture that leaves out the max number we can achieve in the current turn (not optimal imho), the calculation of damage and hits feels "chaotic" I was always confused when those number came up in the middle of the screen (it might be a personal thing though)


I can't wait to try the game with the future updates, I think it has the core to become an addicting and fun roguelike, also I love the art style!


Giacomo

Awesome concept, are you planning on expanding it into a full game?

Nice!

The second map is freakin hard! When can we expect new content? Great demo 

The concept is cool, I'd try to smooth the transitions 

Okay, first, the art is amazing I want Alexus to make a board game ❤️‍🔥 Secondly, Idk if it was just me but hovering didn't tell me anything which is a shame cause the game is intriguing. Keep it up!

Really fun and interesting concept! Can't wait for a full release!

Two questions: 1) Is there a way to keep the fast animation on between fights? 

2) Maybe I've been playing the game wrong, but are the relics always active for every roll? Or just one per round?

I was only able to hold the dice that weren't destroyed. I saw the update, I hope I can finally beat that guy!

Encountered a bug while fighting the boss: 

The missile coming down destroyed one of my dice but after that I could select those in the middle but no other re-rolls or attacks were allowed.

I still can't beat it, but the gameplay loop is so addicting that I don't care about stopping

I like it 

It's freaking hard man... 

I NEED MOAR

Awesome concept, this game is really fun and catchy. Are you planning a release outside steam also?

Love the style of the game and the mechanics, I'd like a setting to speed up rolls and combat in general though. Keep up the good work! I hope to see a complete game one day ;)

Can't wait to play the next update! I hope new builds will come out. I hope you don't mind me asking, but how many people are working on the game?

I'd like to point out a bug also, I played 2 actions for 1 dmg, 1 action for 1 dmg, and then spent all my actions to gain shields and it went infinite with that

This game has a really interesting mechanic, I see this as a game with an endless mode, just need to balance things out. Well done!