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A member registered Oct 06, 2017

Recent community posts

ok nevermind found the menu in the settings... But the another question rises. So if I understand correctly, the more layers and nodes the creature "mind" has, the more "smarter" it gets through generations ?

It would also be great if the created creature could implement his experience from various testing - for example, if i simulate him in "running" task, he could use the gained experience if used in  "climbing the stairs" task and so forth. I dont know is this very hard to code, but the feature would be awesome :) 

Could please explain the neural network design and how should i customize it ? Also what is the nodes  in the game ?


Neural net: 3 layers

23 NODES (6+ 10+ 7)