ok nevermind found the menu in the settings... But the another question rises. So if I understand correctly, the more layers and nodes the creature "mind" has, the more "smarter" it gets through generations ?
Recent community posts
It would also be great if the created creature could implement his experience from various testing - for example, if i simulate him in "running" task, he could use the gained experience if used in "climbing the stairs" task and so forth. I dont know is this very hard to code, but the feature would be awesome :)