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piyumath

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A member registered Apr 28, 2024 · View creator page →

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EndorsementDayZine1.pdf - for print

Endorsement DayTest1.pdf - for reading digitally

This is a very fun aesthetic and concept! I love parkour pigeons. I think there was an issue, mostly for the plump pigeon, where the jump height doesn't work as properly at times and makes some jumps i previously did impossible. It seems to reset itself after switching but not always? not sure. But its super cute and fun, a little smoothing the collisions/movement and it'd be perfect

This was actually super fun! The art and mechanics were *chefs kiss*. The only critcism I'd have is what bittyBIGstudio mentioned in their first point too. The margin of error for small guy jumping spikes is so small that I did not think it was an option. I had to read the comments coz I thought lvl 5 was impossible. 

That aside, the mechanics are super smooth and the level progression is great. I struggled in lvl 4 (not knowing small guy can jump spikes) but then realized small guy can move independently when big guy is recovering from double jump. Very satisfying and engaging and i like that there's different ways to get thru levels. 

This was pretty fun. The cell swarm had nice movement mechanics and the enemies were good too. Though I didnt know what to do after i beat the first area boss. An arrow pointed out of the map's bounds to anotehr area boss that I couldn't reach. But quite enjoyable

Cool art. When the orc enters allewyways the timer sound kept going but i couldnt see the slider. it was kinda cool how the alleys became a platformer and the rest was all fun demolitions

This was super cute! Art n music were great. I felt the difficulty kinda plateaued. A little more balance of difficulty w/ length of the scarf would really tie this together.  Also thought it'd be nice if the A and S keys were switched, coz A intuitively feels like left movement.  

this was fun. i like the simplicty of the mechanics. the difficulty jump from lvl 1 to lvl 2 seemed high, but it was fun to learn. i also think some kind of feedback (color change?) for when the green platform is "unlocked" would be nice, since u can only use it once before touching red again, and that wasnt intuitive. the puzzles were great

Great concept n art. The gameplay was fun. i found the ui a bit confusing. I wasn't sure what the yellow/red/green bar on the top meant tho, and my carrot kept disappearing right after i watered it (blooded it?) a few times. Not sure if that was an intended mechanic. But well done

im interested. I'm planning to do this jam with similar goals