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Pixer H. P.

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A member registered Nov 23, 2022 · View creator page →

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Thanks! The way that we implemented the mouse spinning detection is by comparing the angle from the center of the lasso between the mouse's current and last frame position, and then accumulating those angle differences over time.

Thanks! I actually did recall the Pokemon Ranger games myself while we were designing the lasso functionality. (Although admittedly I haven't actually played them before, I just know about them.) I think I remember some of my other teammates recalled one of the minigames from a Mario Party game where you have to circle goombas.

Thanks! And yeah, I felt similar with my arm after hours of doing development/playtesting with the others (but didn't want to remove the feature because it contributed to the "loop" theme), so I figured that the accessibility setting would probably help.

(Yeah, the controls probably should've been made a bit clearer.) I'm glad you had fun with the game!

I'm glad you liked what we made! I did a lot of the enemy spawning progression code near the end, and didn't have a ton of time to test it, so I'm glad that it worked out well in practice.

Although I'm a bit late, thanks! ✨

I love the background and decorative shovel, very silly!