Thanks! The way that we implemented the mouse spinning detection is by comparing the angle from the center of the lasso between the mouse's current and last frame position, and then accumulating those angle differences over time.
Pixer H. P.
8
Posts
6
Followers
6
Following
A member registered Nov 23, 2022 · View creator page →
Creator of
Prototyping, mostly of hand movement mechanics.
Adventure
Play in browser
Recent community posts
Thanks! I actually did recall the Pokemon Ranger games myself while we were designing the lasso functionality. (Although admittedly I haven't actually played them before, I just know about them.) I think I remember some of my other teammates recalled one of the minigames from a Mario Party game where you have to circle goombas.




