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PixelWeaver

40
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1
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A member registered Jul 12, 2019 · View creator page →

Creator of

Recent community posts

Thanks! If you die due losing Hearts the game resets because, well, you died haha. If you fail the level you just get set back to the previous level. 😀

Thank you 🙂

Thank you so much! :)

Thank you! :D

It looks very cool! Unfortunately I couldn't play it since the player would just not go forward. Only when I alt-tab and have the focus outside of the game the player would suddenly start to move forward. I really like the design of the pause menu. :)

Nice idea! Especially for artists. No consequences for doing things "wrong" is not really my cup of tea but I can see the intention. :)

Thanks! :)

At first I thought it was just a basic puzzle game. But then the loops got introduced and the different colors. Great work!

Thank you! :)

Thank you so much! Very cool to see you play it on YouTube trying to figure out things. :)

Thank you very much! :D

Thanks! 😄

Great idea! Only, when figuring out the level, then needing to wait for your previous self to figure out the level is quire annoying haha. But using your previous movements to open doors etc is interesting and smart. :)

Fun to play, kept me invested. Only starting the first time and Immediately choosing something to add is confusing since you have not experienced the game yet at that point. Maybe you could have added the slash as the first action everyone starts with and then introduce new ones after you have experienced one loop. But still, great work! :)

Thanks! I feel you with the reverses and flips haha. 😁

Wow thanks for this great comment! I agree that there are too many options for early game. We tried a few things including a random hand of tiles each loop but for a jam and the pressure that came with it, this option felt the best for now. 🙂

Thank you very much 🙂

Looks cool, only falling down in a game like this brings extra irritation because you cannot just move yourself. But it is a neat idea. :)

Great idea! Makes me think of Pokemon Ranger. :)

Great... now I am hungry :p

Good job :)

Extremely cool idea. Not really much too say just really cool! Had one bug where the new round wouldn't start because the previous balls would not disappear. But I was really impressed. You can just put this on Steam for a few bucks. :)

Fun idea, my only issue is that if you don't remember you are just trial and erroring in the dark. But nice art and really fun idea.

Hey skerys! Thank you very much for your extensive  feedback. Our latest build has already fixed a lot of balancing issues.  The game is indeed full of randomness but we want to add way more dice with their own (more stronger) effects and together with the balancing that leads to more control in the players hand, even though it is random. We are still really happy with what we achieved in the 48 hours period. :)

Thank you so much! The build we uploaded needed way more balancing indeed. Whish we had the time. We are going to keep working on it and the balancing is already a lot better in the current build. :)

Thank you!

Thank you!

Our first 'official' game jam project. 

Relight. You've got one torch and one way out. Relight all the bonfires to open the door.


We'd love to receive your feedback. Thank you!

Hi there, thank you very much for playing and for mentioning this bug. We are aware of this, and some other bugs but unfortunately didn't have the time left to address them. Thanks!

Thank you for playing and for your feedback!

Thank you!

Thank you for playing!

The pathing is indeed really off. We actually made a couple of floor tiles where you could see some stones to help guide you. But unfortunately ran out of time to implement. Thank you for playing and the feedback! 

Hahaha indeed. It sure was an inspiration ;)

Thank you for playing!

(1 edit)

Thank you for playing! The pathing and progression is indeed a thing that we wanted to make better.

Thank you for playing!

Thank you for the feedback! We'll be sure to keep the controls in mind for next time.

Thank you!

Oops, apparently the viewport  settings weren't configured correctly. Should be working now. Thank you!