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A member registered 49 days ago · View creator page →

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I’ve released a very early prototype of Window Garden, a browser game about creating a garden in your apartment window and watching the neighborhood quietly respond.

This is not a finished game. It is a small playable chapter made to test the central idea, so some plants, stories, sounds, mobile interactions, and progression still need more work.

You can water plants by holding the can, choose shoots to trim or propagate, turn plants toward the light, and arrange the sill with different pots and placements. Across the street, neighbors notice particular choices, imitate parts of your garden, develop routines, and sometimes send something back.

If people enjoy the idea and want to see more, I will develop it further with deeper plant personalities, longer neighborhood stories, more visibly different gardens, and more reasons to return.

I’d really appreciate honest feedback: did your actions feel connected to the changes across the street, and did anything make you curious enough to return later?

Thank you for trying it.

Hi everyone!

I’ve uploaded a new update for Miniature Room Maker, with more furniture, decorative objects, and design variations, improvements to the editor, and more freedom to arrange the little details in your rooms.

A big thank you to everyone who’s tried it and shared feedback so far. Your reviews helped me spot things that were awkward or confusing, especially when placing and adjusting objects.

A few tips for arranging your room:

  • Start with the bigger furniture, then add smaller decorations around it. It makes finding a layout much easier.
  • Use Mirror to try the opposite direction. Flipping a piece left or right can help it look more natural in its spot.
  • For wall decorations, choose Back, Left, or Right alignment to match the wall, or let Auto choose.
  • Line up accessories with the surface beneath them. For example, place the bottom of a vase against the tabletop so it doesn’t look like it’s floating.
  • Use small arrow movements and layer controls to fine-tune placement and put pieces in front of or behind one another.

The furniture uses 2D illustrations, so it won’t rotate freely like a 3D model. Mirror flips the picture, while Tilt makes it lean. Some pieces will suit certain spots better than others, so a little experimenting helps!

If you’ve played an earlier version, I’d love to hear how this update feels. Is decorating easier? Are there any objects that still look out of place, or controls that feel confusing? Screenshots of tricky placements would be really helpful, too.

More reviews and feedback are very welcome, even a quick note about what you enjoyed or what frustrated you gives me something useful to work on. And if there are objects or designs you’d like to see added, let me know!

Thanks again for playing and helping me improve this little project. 

I will try to come with a new game update and make the game more enjoyable, thank you for the review!

Mosskeeper is a 20–30 minute browser game about testing small habitats and seeing what returns. Instead of clearing a neglected garden back to blank stone, you decide what each object can support.

The first chapter asks you to choose between rain, shelter and sun around an old statue. Later, you build a vine route across a bicycle and use what you learned to balance airflow, moisture, shade and leaf heat inside a glasshouse.

Growth can stop partway, reveal one ecological blocker and let you adjust the experiment before trying again. Your choices affect the plants, later puzzles and visitors that return.

I would especially appreciate honest feedback on two things:

  • Does the first habitat explain the test → feedback → adjustment loop clearly?
  • Can you understand how the bicycle route affects the glasshouse?

Thank you for playing!

Ive been adding more life to Pocket Archaeologist! Recent updates bring richer restoration activities, inspection clues that support investigations, and a museum that grows with your discoveries.

All 48 small finds now include everyday-life notes, alongside four optional journal pages. There are also material-specific sounds, short discovery animations, reduced-motion settings, and improvements to saving and readability.

Complete the 60-object collection to bring the four histories together and download a postcard featuring your exhibition title, background, and representative finds.

Thanks for playing! Which discovery has been your favourite so far?

Hi everyone! A new update for The Cartographer of Small Stars is here!

Explore Lantern Reach, a second planet where lantern lights reveal hidden paths. Meet Neri, a keeper of undelivered messages, and discover a letter waiting at the end of the road.

This update also adds more Garden 01 interactions, extra Soline conversations, a cosy Wayfarer cabin, optional puzzles, and an improved ending atlas. Readability, mobile layouts, saves, and restart protection have received improvements too.

I’d love to hear what you enjoy and what you’d like to see next!

Sticker Restorer has a new update! Six calm special commissions now offer new restoration challenges and unlock unique souvenir decorations.

The workshop also grows with your progress: plants, photographs, restored keepsakes, warmer lighting, a new tablecloth, books, boxes, and tools gradually appear as you complete more stories.

The game remains relaxed and timer-free. I’d love to hear which new commission or workshop detail you enjoy most, and whether you find any bugs. Thank you for playing!

Hi! I’ve released a new version of The Last Bug Report, a short narrative investigation where you play a QA contractor testing an unfinished game world.

Version 0.4 makes the investigation less scripted, gives the final report a clearer trade-off, improves movement and character interactions, and adds a proper ending state. Loading is also much faster.

I’d especially like to know whether you understood what to test after the first sunset, and whether the final decision felt genuinely difficult. Thanks for trying it!

Little Repair Shop has received a substantial update! The workshop now changes as objects are restored, with warmer lighting, customer notes, quieter rain and subtle sounds from repaired objects.

Each repair now begins with a short introduction, and two optional bonus objects unlock after the main ending: a cassette player with belt routing and speed calibration, and a rotary telephone with wire splicing and pulse testing.

Saving, hints, audio, mobile interactions and accessibility have also been improved. If you play the update, please leave a review and tell me which repairs you enjoyed most, and what you would like to see in a future second chapter.

Bloom & Bind feels a little more personal! Returning customers remember their bouquets, villagers share everyday moments, and four residents now have optional birthdays to celebrate.

Decorate your shop window with a signature bouquet, enjoy new pet reactions, and display a rare flower at home. Garden discoveries also have illustrated journal entries, while clearer objectives and bouquet preparation lists make planning easier.

This update improves handling when browser storage is blocked and explains missing resources more clearly. Existing saves remain compatible.

I’d love to hear your favourite addition and any bugs you find. Thank you for helping Blossom Valley grow!

Hi everyone!

I’ve been working on Wizard’s Junk Drawer, a cozy puzzle game where you restore an absent wizard’s house by organizing magical belongings.

Objects have their own personalities and relationships: candles can scorch paper, cursed metal attracts nearby items, frogs prefer moss, and dangerous magic sometimes needs to be contained rather than simply put away.

The current release is a free 20–40 minute First Chapter Demo.

I’d genuinely appreciate any feedback, especially about whether the magical interactions are understandable and whether the restoration feels satisfying.

Thanks for taking a look, and I hope you enjoy bringing the house back to life! 🌙✨

Hi everyone!

I’ve been working on Sticker Restorer, a cozy browser game about repairing treasured objects, preserving the memories attached to them, and giving them a new illustrated life.

You begin with a few keepsakes and gradually unlock a collection of 30 different objects, including notebooks, helmets, cameras, music cases, a typewriter, a snow globe, and a gramophone. Each object has its own story, materials, restoration process, and special mark that should be preserved.

After restoring an object, you can personalize it with painted stickers, craft materials, labels, and hand-drawn details. Decorations can be moved, resized, and rotated, and finished designs are saved in a scrapbook gallery.

I would really appreciate honest reviews and feedback, especially about:

  • Whether the restoration actions are clear and enjoyable
  • How the controls feel on desktop and mobile
  • Whether decorating feels creative enough
  • The pacing of tokens and object unlocks
  • Which objects and stickers you like most
  • Anything confusing, repetitive, or frustrating
  • Any bugs you encounter

Thank you for trying it! Screenshots, detailed comments, short reactions, ratings, and suggestions are all welcome. Your feedback will help me decide what to improve next.

Hi everyone!

I’ve just released The Last Bug Report, a short narrative investigation game where you play as a night-shift tester exploring unfinished game worlds.

At first, the job seems simple: reproduce bugs, collect evidence and file reports. But some glitches have become part of the characters’ lives. Fixing them can make the world more stable while destroying something meaningful.

The current release is a playable prologue. I’d especially appreciate feedback on:

  • Whether the investigation is easy to understand
  • How the movement and controls feel
  • Whether the characters and final decision affect you
  • Any bugs or confusing moments you encounter

Thanks for giving it a try. I hope it makes you hesitate before pressing Fix now.

In this cozy decorating game, every room begins empty and every new tenant arrives with their own personality, habits, and little story.

Choose furniture, experiment with different designs and colours, and arrange each room until it feels like home. Once your tenant moves in, watch them explore the space, use the objects you selected, and slowly reveal more of their life.

There are 10 unique tenants, distinctive rooms, plenty of objects to discover, and many ways to make each home feel personal.

Try the game yourself and give a review about your thoughts on it! I take every review into consideration! Thank you!

Hi everyone! 

I’ve just released Miniature Room Maker, a relaxing decorating game where you can create your own tiny, cozy spaces that I've worked on lately.

Choose a room, change the walls and floors, and fill it with furniture, plants, rugs, lights, pets, and lots of little details. You can follow a style idea or simply build whatever makes you happy.

I’d love for you to try it and share the room you create! Reviews and honest feedback would also mean a lot, they’ll help me improve the game and decide what to add next.

Thank you for playing, and have fun decorating! 

Hello!

The next Blossom Valley update is ready. It gives the valley a more complete seven-day rhythm, clearer daily direction, and more ways for your flowers to leave a lasting mark on the world.

A fuller week in the valley

- Start each morning with one planning board for the weather, open orders, harvest-ready flowers, shop stock, and your next unlock. You can pin one goal while keeping the rest of the day free.

- Follow continuing commission stories with Iris, Theo, Nora, and Liora. Each story unfolds over several days and ends with a permanent display spot.

- See delivered bouquets remain in the world on café tables, library desks, market displays, and residents’ windowsills. Their album entries remember where they went.

- Visit the Wildflower Meadow to gather seasonal seeds, useful foliage, and botanical clues. The main flowers still need to be planted and grown in your own garden.

More to discover while gardening

Flowers now have preferred harvest conditions to discover, including bright days, rain, dusk, and night. Compost can improve a planted bed, neighboring mature varieties attract pollinators, and careful experiments can reveal rare colours. All of these discoveries are recorded in your garden field notes.

Restoration and festival progress

Every conservatory restoration stage now changes the building, from its cleared entrance and repaired panes to usable beds, flowering displays, and festival lanterns. Each stage also gives an immediate reward.

The Blossom Festival arrives on day seven with changing seasonal briefs. Judging clearly explains craft, mood, composition, palette, scent, and thematic detail, encouraging different bouquet designs instead of one repeated recipe.

Clearer shop days and visual polish

The first shop day now has a guided opening, an immediate customer, and affordable recommendations. Customer feedback names what works, what needs changing, and any exact budget shortfall while you arrange.

The town map has been rebuilt around connected routes and clearer landmarks. Fountain water falls naturally, rain now moves in subtle depth layers, and seasonal particles no longer compete with wet-weather effects.

Character creation has also received a final portrait pass: cleaner proportions and a more natural side view.

I’d love to hear what are your opinions on this update and the game itself, if something doesn't work the wait it's supposed to and what would you like to see next!

The latest update brings more ways to explore the lives behind your finds:

Inspect artifacts closely — Zoom in on engravings, worn edges, repairs, and maker’s marks.

Build your theories — Connect recovered clues on four evidence boards. Incorrect answers offer helpful hints without blocking progress.

Restore different materials — Align wood grain, calibrate a brass dial, reconnect silver patterns, and carefully clean inscriptions.

Create your own exhibition — Arrange three discoveries across two shelves, choose a background, and write an exhibition title.

Uncover illustrated stories — Completed mysteries reveal scenes about the people behind the objects. Smaller panels and optional reading keep you in control.

Hear each discovery — Soft brushing, shifting grit, fragment clicks, and a gentle reveal sound, with volume and mute controls.

Excavation tools also preview the patches they’ll affect and show their risk before you dig.

Happy excavating!

Hi everyone!

I’ve been working on Tiny Train Worlds, a peaceful building game where you create miniature landscapes around a working railway.

You can place cottages, trees, ponds, campfires, lighthouses and other decorations.Certain combinations create small stories and scenic stops for the train. You can then ride along,watch the places you built come to life and save your favourite moments as postcards.

The game includes five environments: a forest, desert, mountain pass, coast and glowing marsh. There are no time limits, and you can arrange each world however you like.

I would love to hear what you think, especially about:

  • How easy the building tools are to understand
  • Which world you enjoy most
  • What would make you keep playing longer
  • What feels wrong or doesn't work
  • What would you like to see next added in the game

Thanks for trying it! 🚂🌿

Little Repair Shop community · Created a new topic Update!

Update is now available! Repairs are longer, clearer, and more varied, with each object offering its own diagnosis and repair process.

What’s new:

  • More steps and deeper mechanics for all seven objects
  • Clearer instructions, hotspots, and tool feedback
  • Improved camera, music box, lamp, clock, train, typewriter, and radio repairs
  • More object-specific sounds and subtle animations
  • A collection shelf that fills as objects are restored
  • A warmer and more rewarding final scene
  • Better mobile support, keyboard controls, and accessibility
  • Improved menus, guide text, saving, and reload behavior
  • Many gameplay bugs and confusing interactions fixed

After playing, please consider leaving a rating or review. I’d especially love to know which repair you enjoyed most, what still felt unclear, and what objects you would like to repair in a future update.

I’d love to bring more people aboard The Cartographer of Small Stars, but it’s been quiet lately. Before deciding what to build next, I want to hear what you’d enjoy.

What would make the game more interesting to you?

  • More planets and places to explore?
  • New puzzles, secrets, or collectibles?
  • More character interactions and story choices?
  • Stronger reasons to replay?

These are just possibilities, suggest something entirely different, too. If you tried the game and stopped, hearing where it lost your interest would be especially helpful.

Haven’t played yet? Give it a try and tell me your first impression. A short comment is enough to help shape what comes next.

I’m really excited to finally share something  new I’ve been working on: my new cozy game, Garden Pond 

Garden Pond is a relaxing pond-decorating game where you create your own little frog sanctuary. You can shape the pond, place lily pads, reeds, moss, flowers, stones, lanterns, driftwood, and other decorations, then watch as frogs and small wildlife start to arrive.

The idea is simple, but I want it to feel satisfying: you’re not just placing objects, you’re slowly building a peaceful little habitat that feels personal and alive. Different combinations can create little pond moments, attract frogs, and make the space feel more unique.

It’s still early, and I’d really love your honest feedback. If you play it, reviews would help me so much, but even a small comment is useful.

I’d especially love to know:

- Did the game feel relaxing and fun?

- Was the first minute interesting enough?

- Did anything feel confusing or boring?

- What decorations or features would you want added?

- Did the frogs and pond feel alive enough?

- Would you come back to keep designing your pond?

I’m trying to make Garden Pond into a calm, cozy game that people actually want to return to, something small, pretty, and peaceful, but still interesting to play.

If you have a few minutes, please try it and leave a review or message me your thoughts. It would genuinely mean a lot 💚

Thank you so much for supporting the game and helping me make it better.

Hi everyone!

I’ve been working on Pocket Archaeologist, an archaeology game about discovering objects, carefully excavating them, and uncovering the stories that connect them.

The game includes:

  • 60 objects to discover and document
  • Archaeological sites with different environments
  • Hidden main artifacts and optional side finds
  • Fragile objects that require restoration
  • Historical clues and connected mysteries
  • A museum where you can curate your own exhibitions
  • Choices that affect an artifact’s condition and value

The goal isn’t simply to collect everything. You’ll need to examine clues, decide which objects belong together, and gradually reconstruct four forgotten histories.

I’d love to hear what you discover and which parts you think could be improved. Thank you for playing!

I’ve just updated The Cartographer of Small Stars!

This update focuses on making the game feel smoother, clearer, and more ready for players to try.

What’s new:

- A cleaner opening screen that explains the game faster

- Improved sailing in Chapter 04

- A clearer story flow around meeting Soline

- More distinct visual styles for different story paths and endings

- Better mobile/small-screen layout fixes

- A lighter, more inviting presentation for new players

The game is still in development, and feedback really helps shape what it becomes next. If you play it, please leave a comment or review, tell me what you liked, what confused you, what felt slow, what looked strange, or what you want added.

Future plans include a bigger star map, more tiny planets, more interactive exploration, new puzzles, secret discoveries, more music/sound, and stronger replay rewards.

Thank you for trying it, sharing it, and helping this little star-boat find its way. ✦

I’ve been and fixing the things that made the game feel less smooth or less ready to share. This update focuses on making the game easier to start, clearer to understand, and more reliable in the browser.

What changed:

- Same-device play now works better in the itch.io player

- The Start Local Match button should stay visible instead of getting pushed off-screen

- Player labels are clearer in local multiplayer: Player 1 and Player 2

- Beginner bot matches now start a little more gently

- The setup screens are more compact and easier to use

- New screenshots and page materials were prepared for the itch.io page

- More small safeguards were added so these issues are less likely to come back

Neon Clash is still in development, so feedback really matters right now. If you try it, please tell me what felt fun, confusing, unfair, broken, or missing.

Thanks to everyone testing the game early. Every bug report and honest comment helps shape the next version.

Thanks to everyone who played. I’ve made several improvements to make the races clearer, smoother, and more enjoyable:

- Kayaks now begin closer to the center of the course

- HUD and menu text is larger and easier to read

- Hazards are clearly marked, so they don’t blend into the scenery

- Boost ramps are easier to recognize

- The game now tells you exactly why you lost speed

- Shallow-water warnings should no longer appear unfairly at the start

- Several smaller gameplay and interface problems have been fixed

The new version is live now. If you try it, please let me know how the controls, difficulty, obstacles, and course design feel. Honest feedback is always welcome!

I’ve made a new round of improvements to Little Repair Shop based on playtesting feedback.

The game now has clearer repair steps, better mobile and itch.io embed support, a calmer opening screen, and a new menu with mute, restart, guide, credits, and accessibility notes.

Camera, music box, and desk lamp repairs have also been expanded with extra diagnosis moments, so the repairs should feel more understandable and satisfying.

I’d really appreciate honest feedback. If you try it, please tell me where you got confused, what felt good, and what you think still needs work.

Little Repair Shop is a short browser puzzle game about diagnosing and repairing everyday objects.

You work at a small neighborhood repair shop during a rainy evening. Seven objects are waiting on the workbench. Each one has a different mechanical problem to identify and repair.

You begin by testing an object and observing what fails. From there, you might remove screws, inspect internal components, test electrical contacts, clean corrosion, reconnect wires, align gears, route a cable, replace a missing wheel, or free jammed typebars. Once the repair is complete, you test the object again to make sure it works properly.

I made Little Repair Shop because I enjoy the simple satisfaction of understanding how something works, finding the problem, and carefully putting it back together. I wanted the repairs to feel practical and approachable without turning the game into a complicated technical simulation.

There are no timers, limited attempts, or permanent mistakes. You can experiment freely, use optional hints when necessary, and complete each repair at your own pace. The game automatically saves your progress in the browser.

The rainy workshop, warm lighting, and mechanical sounds are intended to create a calm place where players can concentrate on one task at a time. Every completed repair also includes a short note about the customer and why the object mattered to them. These details are small and grounded, the main focus remains the process of repairing each item.

What is included

  • Seven repairable objects
  • A different repair mechanic for every object
  • Inspection and diagnostic tools
  • Clicking, dragging, holding, timing, cleaning and connecting interactions
  • Optional hints and an in-game guide
  • Automatic progress saving
  • Mouse, touch and keyboard controls
  • No timers or permanent penalties
  • A final scene after all seven repairs are complete

Reviews and feedback

If you play the game, please consider leaving a rating or a short review. I would especially like to know:

  • Which repair you enjoyed the most
  • Which repair was difficult or confusing
  • Whether the instructions were clear
  • Whether the controls worked correctly
  • How the game performed in your browser
  • What objects you would like to repair in a future update

Honest feedback is very helpful. If something feels unclear, frustrating, or broken, please mention it in your review or leave a comment on the game page. Your feedback will help me improve the controls, accessibility, repair mechanics, and future versions of the game.

Thank you for playing Little Repair Shop.

I’m planning the next updates for Blossom Valley,  with improvements to the world, characters, activities and overall experience.

Before I decide what to work on first, I’d really like to hear from the people playing it. What would you add or change? Is there anything that feels confusing, unfinished or less enjoyable? Which parts do you already like and want to see expanded?

Ideas for new flowers, locations, characters, shops, decorations, pets, multiplayer features and everyday activities are all welcome. Bug reports are also very helpful.

Please leave your thoughts in the comments, even small suggestions can help shape the game. I read every response and will take your feedback into consideration while planning future updates.

Thank you for helping Blossom Valley grow! 🌱

Hey everyone! It’s been a while, but I’m finally back with a new game called Flood Rush.

It’s a retro-style kayak racing game set in a city that has been completely flooded. You race against three other kayaks while trying to avoid traffic cones, floating furniture, barriers, market stalls and other obstacles. You’ll also need to pass through checkpoint gates, find shortcuts and use your boost at the right time.

The controls are simple: steer left and right, press the paddle button to build speed and use boost when you need an extra push. Paddling with good timing helps you move faster, so there’s a little more skill to it than just holding one button.

There are ten different courses, including a harbor, flooded city streets, an old market, a subway and several other locations. The first three courses are available from the beginning, while the others can be unlocked by finishing races. You can also earn medals, beat your best times and unlock new kayaks.

I’ve spent a lot of time working on the gameplay, courses and overall design, but I’d really like to know what other people think. If you try it, please leave an honest review or comment. Tell me what you enjoyed, what felt difficult or confusing, whether the controls felt good and what you think could be improved.

Thanks for checking it out, and I hope you have fun with it!

I know there are tons of car racing games but this one really stands out. easy and simple to play, good design, smooth gameplay

It's very cute and relaxing, I love the design and music!

Really great game, never seen something like this, very creative idea - loved it!

This  game is so fun and cute - love it