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Pixel Prophecy

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A member registered Oct 21, 2015 · View creator page →

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Did some pixel art but spent most of yesterday implementing a nice EGA fade out effect. Basically, I ordered the EGA colors by perceived lightness which involved lots of squinting in front of Photoshop. When a fade starts, every color gets replaced with its next-darker sibling until all colors are black which works surprisingly well. Also, I somehow love the trippy rainbow you get during fades 😅

EDIT: Oh no, GIFs aren't working here? Here’s the animation in a post I made on Mastodon: https://mastodon.gamedev.place/@PixelProphecy/115302192372531727

DOSember Game Jam community · Created a new topic I'm in!

Hi DOS Devs! I'm Phil and three weeks back I started my "game" with Free PASCAL and thr Go32 DOS Extender. Coming from Game Maker and JavaScript mostly, it's been quite a palate cleanse to learn how to put pixels in memory one by one but it's also very rewarding to see it working 😊

Here's my current state of affairs, all very basic as I still need to lay the foundation of a poor-person's Game Maker equivalent for myself to make an actual game with 😅


For now the mechanics are "click the ball" but that's working sufficienty at least. And I love making EGA pixelart and dabbling with OPL music

Wow, thank you so much for considering to include my little game. I think I need to rework it a little first as I noticed that it has some impossible sprite placements (LCD elements on top of each other) which annoy me to no end now that I looked at at. I'll let you know! 😅

That's very cool! I think I might be hooked haha!

I wish I could, but I don't own a Mac and need one to be able to make a Mac version. Sorry. 😔

Thank you for playing! Yes, at the time it's not very welcoming to non-German speakers, I am planning to add support for different languages 👍

I am so looking forward to this! <3

Strangely addictive and frantic! :)

Hi XiaoLux! No, this tool only works with versions of Game Maker up to 1.4. Since Game Maker Studio 2 does things differently and it's easier to put GML code into objects, I don't think something an update would make a lot of sense... 🤔

Thank you so much for playing and the nice comment, André! I'm glad you could have some fun with it despite the game being rather minimalist ;)