These are wonderful, amazing work. The packaging is a very cool touch :D
pixelpooper
Recent community posts
That's awesome, thanks.
Some extra minor suggestions:
- Add opacity and opacity randomness parameters for the splatter node. A mix mode would be quite useful too.
- Add a small outline to the gradient stops in the gradient editors to make them easier to see.
- Allow zooming in and out of the node tree with Ctrl-Plus and Minus (Old dog's muscle memory)
A cool and very promising program! Already quite stable and usable from my experience so far.
Some notes:
- Clicking and dragging on an output (or input) of a node would often drag the node around instead of creating a new connection line or removing the existing one. Scrolling or playing around with the zoom level can solve the issue temporarily but it keeps recurring.
- From a UX standpoint - although the manual is quite thorough and that deserves praise by itself - I'd really love to see some in-app tooltips (and previews, when possible) on the various outputs of a node.
- I'd love to have random value ranges for more parameters. UI-wise, this can be a small button next to a parameter field that when clicked will split the field into two fields- one for the minimum value and one for the max. It can be very useful to easily create variation. (e.g. in a node such as scratches it can be used to randomize the width or length of individual scratches.)
- Is there a way to set the screen rendering resolution independently of the output resolution?
- Zooming-in in the 3d preview pane tends to make the perspective a bit extreme. Is there a way to adjust the FOV?
- Is there a way to zoom in or out the 2d preview pane?