Thank's for the feedback and trying it out! The small gaps *are* a pain in the butt, totally agree. Glad you liked it though!
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Great job, love the art style - fantastic. Only feedback; maybe up the space a little; your char string builder could run a little quicker, and the pace to get to the action could be a smidge faster. I also hit a bug where I was stuck in low gravity, and couldn't get past the turret thing, so I was stuck on the right side of the screen. Couple of tweaks though, and it'd be perfect!
PixelCat - aka Demeggy, UK based, entered a couple of times in the past. Rarely get to dev much these days due to adult life, so it's nice to find a weekly theme that resonates, very nearly couldn't find the place as I was so used to it being over on Discord :)
Feels like a great prototype, definitely can see that this would work well with some narrative behind it, concept of new aiming angles being picked up is great fun. I do love the minimal feel of the graphics too, all angles and then the circular of the player and AI's.
Great little piece to pick up and blast, feels like it's possibly wanting some fluff?
There's something cheeky about this. It evokes memories of 90's Kids TV gameshows, where you'd call in and yell at the presenter whilst they frantically push in the direction you're yelling.
Not a bad little game, I'd certainly see myself wasting time playing it whilst letting my mind wander. Does the job!
A nice simple, pickup and play experience. I did get a JSpop error when the claw drop down into the hole on the left to unload the loot. All it needs now is a knockoff Pokemon cuddly toy that you've got no chance in hell of catching, and it's just like real life :)
Great fun all in all, can see it porting as a decent 'on the bog' mobile experience