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Pixel Army Games

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A member registered Nov 19, 2023 · View creator page →

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I agree, runs can be quite frustrating since Adrenaline Rush procs are too unreliable. That sure needs balancing. 

Thanks for playing it, and for taking the time to leave a comment. 

Thank you for playing, stay tuned!

That gives you the choice to go solo as the Soldier. At the moment I don't think he can make it too far on his own, but it's something I surely want to make possible.

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Hi everyone!

Miles Deep is a retro-inspired clicker/auto battler set aboard a remote offshore oil rig where all communication mysteriously ceased weeks ago. A military reconnaissance team was sent to investigate. They never returned.

https://pixelarmygames.itch.io/miles-deep


Lead a squad of soldiers through rusting workshops, flooded corridors, and forgotten industrial depths as you battle twisted workers, monstrous sea-born horrors, and towering bosses. Recruit new classes, unlock powerful skills, and watch your team fight automatically while you focus on building the perfect squad. 

Inspired by the simplicity of classic JRPGs and the atmosphere of 90s survival horror, Miles Deep is a compact, replayable adventure that rewards smart progression and careful planning.

Features

  • Side-view auto battles inspired by classic RPGs.
  • Recruit and upgrade a squad of unique military classes.
  • Unlock skills and permanent upgrades between runs.
  • Explore a cursed offshore oil rig across handcrafted areas.
  • Fight grotesque bosses lurking in the depths.
  • Retro pixel art with an old-school horror atmosphere.


CREDITS:

Game Design, Programming & Art Marcelo Colonia https://marcelocolonia.ie

Voice Generation Soldier voice lines were generated using Piper, an open-source offline text-to-speech engine by Rhasspy. https://github.com/rhasspy/piper

Music & Sound Effects Music and additional audio assets provided by Zapsplat. https://www.zapsplat.com

Scene Transitions Uses the Godot Modular Transitions addon by Binbun. https://binbun3d.itch.io/godot-modular-transitions

Icons Most icons provided by Free Game Assets.3.

That's exactly what I needed for my game. Happy to support excellent work, well done mate.

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That's some fine work of art.

YES! I was finally able to complete the game after a dozen attempts!

It's a very interesting concept—you're trapped in this maze along with a bizarre creature, and you need to find a way to kill it for good while fending off its attacks.

I really dig the aesthetics. Eerie background music and pixelated visuals make for a "dreamy" experience while you rush through narrow corridors in an attempt to survive. The controls are quite janky but I believe it matches the late 90s/early 2000s experience they have created. Zipping through corridors like Master Chief would've ruined the experience.

It's a short game and well worth the experience. Well done devs!

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Really cool idea. Honestly I haven't played anything so addicting since slay the spire.

HOWEVER, this needs more playtesting. RNG is too dominant, imo. If no decent affixes show up it's basically impossible to beat queen bee.

The way I see it, if I don't get a single hollow/heavy by 6th floor best to just start over. Two rare blue dice are mandatory against that boss.

Also, I find the way enemy damage is represented a bit confusing... What does weak and strong attack translate to? I swear one red square sometimes hits for 2 damage, sometimes 3. Is it supposed to be a range amount? If not, having the exact amount show on the red square would improve UX a great deal.

All in all I'm looking forward to spending hours playing this game. Wishlisted!

That's actually brilliant.