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Pirate Gonzalez Games

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A member registered Dec 09, 2019 · View creator page →

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I mean, that's more of a case of the product page being wrong than the book which went through editing, but this is also a 400 page indie crunchy tactical book, so I can't promise there are 0 mistakes in the game. Thank you for pointing this out, I will update the product page. If you'd like, you can look at the player's guide for free to determine if the game is for you or not.

Ah, that would be why! Current version of the sheet is V1.17 for players, and V1.16 for the GM sheet. Current player sheet: https://docs.google.com/spreadsheets/d/1HG2urf-4l6qa7uQehIKUPA1ehPDwjxcHAWClh-hj...

It's showing on my version. What version are you using? It's spelled "Knightmare", in case you were looking for it under Nightmare.

Awesome, thank you! I just linked to the blog on bluesky for people to check out.

The excel sheet was depreciated, the main version should now be the online google sheet. The first page should have the instructions on it, you'll need to make a copy of the file to be able to do anything (The main file is locked for editing).

NPCs do not have a standard way to clear stress. It's intentional that if they only have 1 Overstress cap, and exceed it, they're vulnerable for the rest of the fight. 
Basically, if you've gotten them to that point, you get to reap the benefits for the rest of the fight/their existence, which likely won't be long.

You are correct, thank you! I've updated the file on the Pirate Gonzalez Games website, that file should now be V1.16.1. Your download link should still work, and if you access it again should get you the new version. If it doesn't please reach out to me at PirateGonzalezGames@Gmail.com and I'll send you the new file ASAP!

No updates planned to the core game books, just additional supplements like Prismaxia. The character sheets and GM Worksheets will continue to be in Gsheets, as any type of official program is way outside of budget. 

However, there are interactive sheets being worked on for virtual tabletops by fans. There's a fancy one in active development for Foundry!

Just to confirm, are you using a link to an actual excel download, or the online google sheets? 

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[edited to remove email] Copy received, thank you!

I can't believe I forgot, but there's actually already a Print on Demand (softcover) option on DriveThruRPG!

Excited to read this! I purchased for $2, then saw the PDF had a minimum purchase of $10. I made a 2nd purchase of $8 to total $10, but it looks like it needs a single purchase of greater than $10? Is it possible to acquire the PDF with the two combined purchases? 

There is! You can buy directly from my website here: https://www.pirategonzalezgames.com/store/beacon-core-book

Yes, they're all sold out! No plans for a reprint at the moment.

Thanks again for covering this Dragonkid!

Certainly! You can definitely reflavor jobs as mechs, and the example Gigan reflection even mentions mechs. However, if your group are interested in doing fantasy mecha, it might be worth seeing if Lancer can slot it in easier. Either Lancer or Beacon will require some reflavoring, but depending on your tastes, one might be a better foundation.
Either way, both are great games! If you want to get more opinions, I'd recommend either games' discord communities. I'd be surprised if the question hasn't be raised in PilotNet (Lancer's Discord) before.

Thank you!

"At the beginning of any round, if you successfully released a Channel ability in the previous round, you can spend 1 MP to immediately Channel".
Yes, if in Round 1 you released a channel ability, then at the start of round 2, you can spend 1 MP and start channeling. This don't count as a turn, doesn't take an action, so you're free to do whatever you want during your 2nd turn.

Skalds are very good at chaining together channel effects each round, as long as they have the MP to continue.

A hardcover purchase (either from me or IPR) comes with a free PDF. 
The only 'exclusive' content is the soon-to-be-release Prismaxia supplement. That was a free stretch goal for Kickstarter backers, but will be sold separately for anyone else once available.
All of the other material was added to the core book, so it's included when you buy the base game.

Let me know if you have any questions!

I'm so glad it got there, enjoy!

Thank you so much for letting me know, I didn't receive notifications on any of the purchases within the last 44 days. I'm going to get these out ASAP on Monday, I'm so sorry for the delay on these. I'll send over the tracking information once I have it available.

Im actually playtesting a new boss for the first supplement tonight, so hopefully there will be soon!

approved!

I think it would be too hard. NPCs are balanced around the phase they act in, and the entire channel/release mechanic would have to be modified heavily.

Can't believe I missed it, thanks!

This looks fantastic! Very excited to get reading. Are there any plans for .LCP files for Comp/Con?

Yep! Softcovers are available as print on demand through drivethrurpg. https://preview.drivethrurpg.com/en/product/468286/beacon-ttrpg

That's probably the best way to handle it. I think that part of the roll table was unchanged from an early version where skills/spells were distinct things, instead of being lumped together. Alternatively, use the GM sheet Loot Crate generator to roll them for you :) https://docs.google.com/spreadsheets/d/1JlmT5Ap2TLDfngUFxeqxLoQmoZrxwYBODeidLkf8...

Not yet but there will be!

Let me know if you see anything that seems to be missing. I don't see anything on my end. The only special characters from a font should be Accuracy, Difficulty, the linked weapon symbol, and the action/phase symbols ( Phase (1), (3) Volley, etc).

Ok, someone else gets that error too! I have no clue HOW to fix that myself, must be the custom font I'm using for some of the special symbols, but should hopefully get fixed during layout.

You can still open and read the PDF right?

Hi All, just letting you know that the final version of this game is currently in editing! The final version should be available before the end of the year.

That's because it's actually a technique! Its one of the few techniques that can provide armor (and doesn't have the armor tag), at the cost of not being allowed to work with equipped armor. It's basically Light Armor as a technique instead of support item.

V1.14 should be coming soon.

Unabashedly and proud! Beacon has some unique elements in it, like the Phase based combat system, but its very clear about its inspirations!

Ahh, thank you so much!

Great idea! I'll work on putting something together for that. 

Hotfix: Narrative Skill Checks don't apply your GRIT to the roll. Forgot to remove that line from V1.10, I'll try to update the PDF soon.

Yep! Just attached it to the update.

V1.06 has now been posted!

V1.06 Should be ready in about a week!