Oh I love the motorhome GFX... Very well done.
pirat28hh
Creator of
Recent community posts
Another question I can't solve.
I edited a nicht Map in the Display mode "Bitmap - Multi-colour" but struggle with getting it displayed in ASM on my C64.
Can you give your users in ASM an complete example who to display a "Bitmap Multi-colour" map / screen.
In my case I just have a screen - no tiles just the font and a 40x25 char map.
I also edited a map (40x25) in Text Multi-colour and when I export the data I thought I would see also the colour data ($D800), but in the ASM file is only charset_data, charset_attrib_L1_data and map_data.
macOS Ventura 13
PixelOver 0.12.1
- new picture (320 x 224)
- activate indexation
- palette is empty
- try to load a palette (click on open) -> nothing happed
- try to load a palette again -> program crashed
Godot Engine v3.5.1.stable.custom_build.4b03bf0b7 - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1
Async. shader compilation: OFF (enabled for project, but not supported)
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.
at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.
at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.