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pirat28hh

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A member registered May 02, 2019 · View creator page →

Creator of

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(1 edit)

Running quit well on MAC and LINUX (both using CrossOver). A How2 video is quit a good idea.´
I think it's a quit good idea to celebrate version 1.0 when ready. :)
Or the fist BETA ;)

OMG.. So much improvements in short time! Thanks!

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That's a cool tool! 

Bought it today, even if I was not sure if it will run on my Mac and Linux. It's a Windows tool and I, as a Linux and Mac user, have no real Windows.

The good news: -- It's working... but...

Here is the magic. On Mac and Linux (Mint) I use Crossover (an enhanced Wine tool). It emulates the core Windows stuff, without the need of an Windows license.

  • Download the ZIP of C64 Dev Machine!
  • Open your bottle (not beer!) - The "Windows bottle" from Crossover.
  • Then open the C: folder and Program (Program Files or Program Files (x86)) folder.
  • Copy the C64 Dev Machine to the Program folder.
  • But stop! There is something more to do (no fun with some work)!

The Vice coming with C64 Dev Machine won't work with Crossover (and Wine). But there is some more magic!

  • Download SDL2VICE-3.10-win64.zip from VICE!
  • Extract the ZIP to your Download folder.
  • Now navigate to the Crossover C: Program folder
  • Go to the C64 Dev Machine folder / Vice
  • Delete everything there (OMG... Yes! Delete it!)
  • In the Empty Vice folder  create a bin folder.
  • Copy everything from the SDL2VICE-3.10-win64 folder (in Downloads!) the the C: Program / Vice / bin folder.

Ok... Call you self a wizard and start the C64 Dev Machine in Crossover on your Mac or Linux machine.

OMG... You will get some errors. Seems like C64 Dev Machine will not start... 




Keep calm! No Problemo! A bit strange, I know, but it seems that the tool likes to start in full screen mode, which crashes in Crossover... 

Do Not Panic! Just click the messages 4 times away and this wonderful tool runs.

Moment of truth... Will It Blend? ...
Yes it will!

The default program is a black Border and a black Screen. (F5) or better click on "Build and Run", mighty User!


Very useful! I just start learning to work with the NesMaker.

Well done!
Another SID version - Without Animation ;)
https://csdb.dk/release/?id=200588

Hi, what a great tool! I used the PRO version since years and I'm happy.
But, there is one thing what I totally miss in the ASM export. 
A real simple ASM code example. I totally struggle with Bitmap HR - Per Char.
Why do you don't serve a real ASM example (complete code), or an example in the documentation?
Would be great ;) 
Thanks  mate!

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My favorite app for working on C64 pictures!
On macOS 15.x you may experience that Multipaint won't start anymore. Even with the known tricks for unsigned apps...
There is an app for that called "Sentinel". Search at GitHub for "alienator88/Sentinel" and be your own Gatekeeper!
Remember, you will NEED OpenJDK 17 (or higher) + Download the Multipaint P4 version!

Great tracks... Even just to listen to... Thanks...

Awesome deal, even if I own most of the tracks I bought it...
Thanks so much for all the great tracks...

Oh I love the motorhome GFX... Very well done.

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Another question I can't solve.
I edited a nicht Map in the Display mode "Bitmap - Multi-colour" but struggle with getting it displayed in ASM on my C64.
Can you give your users in ASM an complete example who to display a "Bitmap Multi-colour" map / screen.
In my case I just have a screen - no tiles just the font and a 40x25 char map.

I also edited a map (40x25) in Text Multi-colour and when I export the data I thought I would see also the colour data ($D800), but in the ASM file is only charset_data, charset_attrib_L1_data and map_data.

Oh... There ;)

Thanks a lot... I was to blind...

Is there an option to move chars in the charset from position a to position b?
I would like to organize the charset for better programming stuff like a vertical font scroll for a game.

Will there be an update with a fixed version? 
On Disk 1 the last 6 pictures are missing.
Can you tell us the timestamps of the movie for the pictures, our post the missing pictures here?

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Awesome... Nice tune...

Awesome fast... Thank you! 

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macOS Ventura 13

PixelOver 0.12.1

  • new picture (320 x 224)
  • activate indexation
  • palette is empty
  • try to load a palette (click on open) -> nothing happed
  • try to load a palette again -> program crashed

Godot Engine v3.5.1.stable.custom_build.4b03bf0b7 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M1

Async. shader compilation: OFF (enabled for project, but not supported)

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.

   at: parse (core/bind/core_bind.cpp:3282) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'palette'.