Hey, thx for playing it. I'm totally with you, I would love to had more features implemented if I had more time, but I guess then the quality would have suffered a bit. So I focused more on finishing less, but "higher quality" mechanics. There's a quick update from yesterday which tweaked and fixed a few things and have something which at least feels a bit like a game loop. Check it out if you want. :)
Piontek
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Hi Rosti, danke fürs spielen. Ich hatte leider nur ein Wochenende Zeit für die Entwicklung, daher ist der Ausbau der Zombiehordenspawner noch nicht ganz ausgereift. Wenn du sie langsamer killst, spawnen mehr Zombies hinterher. Hätte ich noch einen Tag mehr gehabt, wäre das Spawn-Handling der Zombies noch besser geregelt worden, ein Zaun um das Level gezogen worden und die Settings besser angepasst worden. Vielen Dank fürs spielen Rosti.
Well, it was just fun to develop and I always wanted to do something with zombies. For me it was also some kind of exercise as I need to create this sort of AI in a different project later. Regarding gameplay, It was more important that it's working bug-free than balancing it. Regarding the theme, i just didn't wanted to do something with corona, toilet paper, hospitals, super markets, social distance. It's up to you how you interpret this.