I get what you mean, but I also don't want the game to feel rushed. The intro is there to build the story, introduce the world, and give players some context before they start making important choices. I'm always looking for ways to improve the pacing, though, so I'll see if I can make the opening more engaging without cutting out the parts that are important to the story.
pinkpixel
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Creator of
He put on a ring to survive. She took it off to live.
Interactive Fiction
Play in browser
"Pretty Little Secrets" is an interactive, first-person sissification game built in Twine with the SugarCube framework.
Interactive Fiction
Play in browser

