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Pinayu

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A member registered Jun 15, 2020 · View creator page →

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I've read it several times, and I find it fascinating how well all the mechanics are interconnected. At first, I thought that fighting alone was the same (in terms of damage output) as fighting in a group of three players. But after reflecting on it, I started to see the distribution of dodge costs, the abilities and possible rerolls, and the cumulative effect of techniques… and I was amazed.

I'll be playing it solo, and I really appreciate the narrative prompts and suggestions to choose from and play through: they’ll help me a lot. I’m not sure yet whether I’ll use just one character or two; I think I’ll alternate between them :)

I’ll probably create some random generator tables for inspiration as well to have new surprises during the wandering and rest of the game. Thanks! I absolutely loved it!

A fun and original concept. Congratulations! :) The main thing I need is a varied table of problems that I can use while falling. It would save me from having to create my own problems. 👌🏻

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Oh, thank you so much, Becca! It’s so lovely to know you enjoyed it and to hear your thoughts. Your comment about it working better with longer songs is really interesting, I think I’ll include that as a tip in the zine :)

I’m exploring ways to expand the concept a little and adapt it to a more traditional RPG (adventures and quests), but I’m not sure how to approach it yet. I suspect it will take time and a lot of playtesting. I’m going to take a break from creating for a while. And if I can’t find a way to make it work, I’ll keep making smaller, more self-contained experiences and with more peculiar themes.

It's funny. On the first day, I lost all 20 subscribers I started the channel with. On the second day, I didn't gain any. On the third day, my channel got hacked. It's worked as well as my attempts to create a channel in real life! So, your game is realistic and believable, hahaha! I'll try again later :) nice concept.

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I'm really enjoying my first session! It's easy to play, and I love the prompts and getting a word to write the song at night. The layout and style are beautiful. I just have one question: when I'm playing a low tide with three cards, do I have to play all three cards, or can I skip, for example, a K and draw three new cards? What do you recommend?

You were really lucky! I still haven’t had an outcome where someone took me in and I connected with them that well. You did right not rolling for accommodation :)

For me, it’s important that the steps are simple to play, and above all, to avoid forcing the player to jump around too much between pages. Ideally, each step should be resolved on the same page and feel more or less sequential. I’m happy that the game can more or less be played immediately, without needing to read the rules several times before starting. I hope to maintain this philosophy in future games.

Regarding the visuals, at the beginning I was worried because everything felt very rigid and there was nothing visual. As I started adding elements, illustrations, and colors, it gradually took shape.

However, for my next game I’ll avoid deadlines (there’s no real need). I made some mistakes in the English translation, and many people who downloaded it in the first few days probably won’t come back to download the updated version.

Thank you very much for your kind words. And if you’d like to share possible improvements or things you would add for the official version, I’d be pretty cool.

Funny concept and outstanding layout and illustrations!! You nailed It!! :)

I'm enjoying it a lot. Although, I have one doubt. I assumed I start with 6 Honor points. Is that right? Thanks for this game! :)

¡Muchas gracias! ^^
¡Espero que lo disfrutes!

¡¡¡Reglas en solitario sería genial!!!

¡Divertidísimo de leer de principio a fin, y estoy seguro que de jugar en mesa también! Me encantan todas las reglas y lo bien que encajan. Creo que nunca había leído un manual con este tono tan gamberro y cercano, y eso me chifla. La innumerable cantidad de extras añadidos desde la guía de inicio son geniales. Alguna partida en solitario durante el año va a caer. ¡Gracias por esta joya!

A great moment to read and come back to Glide!

Hey! It's very interesting to use the mechanics of counting daily steps. And the tables are inspiring too! Nice game! Congrats!

Tienes mi bendición jejeje!

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Printer-friendly versions are now available. All files have already been uploaded.

Thank you very much for your lovely words!I'm happy that Helan fits so well with you.

I take note, and I'll work on printer-friendly PDFs over the next few days (no more than a week, I guess). I'll add them to the RAR file.

Have a nice trip! 
Take good care of your crow Jackal! :)

I hope your condition improves during the year, Cacheto. Thank you so much for your kind words :) Enjoy your pet d66. 

Thank you so much for your kind words!

As a guide... You can expand on this if you're using it outside of the Jam. You'll play 10 scenes, and you only reach the final scene if you don't accumulate 3 costs of the same type.

You can change the roll results as long as 3- are negative and 4+ positives. Costs must be positive on the left and the contrary or negative on the right. The 10 scenes and the ending will, of course, change depending on the adventure. It doesn't have to be formatted as a bookmark; use whatever format you prefer.

I'm happy to read your kind words! Thank you! Enjoy it! I always follow the principle "less is more"... and I encourage you to create your own experiences.

Long live DIY! :-P

I love the way of getting three words from a book, and it’s very clever to use the sum of numbers to create a tone. I’ve tried it and it works incredibly well. It also fits perfectly with how secret agents would confess to each other. It’s sensational! Congrats!

Thank you! I’m really happy with this experiment. I’m still working on reducing the number of rules as much as possible and giving players a fast and easy way to start playing immediately, with guidance and freedom (and no preparation). I took good notes for future projects.

The part where you try to sell your piece of art can be one of the best moments of the game… haha! “Somewhere between conceptual genius and shameless bluffing.” Pretty funny!

I've just read it and the concept sounds really cool and well designed. I love the sheet where there is an example of a home and you have to draw the changes and new elements in the rooms! That way is fantastic and very visual! Congrats! :)

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Thank you very much! I hope you enjoy it.

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Durante el juego en la fase de creación del SOLO RPG me centraba en poner detalles según lo que hablaba con el mecenas por las noches, y también me lo pasaba bien con ideas locas y dándole cierto sentido (o justificando esas ideas de algún modo), pero no me lo tomé tan en serio como para pensar en traspasar esas ideas a un juego de verdad. Igual algún día sí salga una mezcla que me anime a hacerlo... jajaja

¡Me gustó la lectura! Siempre tienes propuestas muy inspiradoras.

Me preguntaba algo... ¿Y qué tal si no confluyeran en un mismo sistema, ambientación y mecánicas? Podrían ser todos isekais: aparecen en una nueva ambientación de la que colaborando deben escapar y volver cada uno a su mundo, pero cada uno de su padre y de su madre: uno de fantasía épica, otro un detective de Lovecraft, otro de Cyberpunk, otro un superhéroe, otro de la segunda guerra mundial...

Estaría totalmente roto y desequilibrado, pero podría estar gracioso jajaja

¡Muchas gracias! :) Va con tal calma que después de 8 sesiones de testeo (a 1 hora por sesión aproximadamente), mi personaje aún solo tiene 47 años jaja. Al que le guste el bucle de juego, tiene entretenimiento para rato.

Yeah, I’ve read all the rules again with your explanations, and I think I understand the system quite well now. I have to say, I really like it! It has a very clever touch of simulation. I'll print it. Congrats!

Only one question: if I lose the Kid die in a trait, is it lost forever? (That’s how I understood it and it makes sense, hehe!) Or when I fail with only one 1, could I recover that Kid die under any circumstances?

Yes, please! Hehe! I'd really like an expansion 👏🏼👏🏼 

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I'm pretty interested in knowing how you play it solo. I've reread the trifold and I understand how to create a character, but I don't know how to move on to the next age. I mean: how do I distribute the dice or die for the next age? For example, if I've played some scenes as a teenager and I want to advance a few years later to "Young Adult". The choice of die according to the age category is very clever :) I really like it.

I was thinking about playing 4 scenes (memories) for each age, starting from the teenage years: two scenes using my best trait, and one each for the other two traits. After that, the story advances to the next age. Of course, the scenes (memories) depend on my talents and life goal. How did you play solo?

Last night I finally understood and enjoyed your TTRPG. It's one of my favorites in terms of design and layout. Superb! I'll print it this week. That illustration is amazing!

At first, I wasn’t sure if I would enjoy it, but with time and tranquility I got into the mood of being a medium isle (in my case) and started to care about the prompt I got. I loved the way the prompt’s phrase was built. I found it funnier to draw 4 cards to get a yes/no response, count the yeses and nos, and decide according to that.

I’ll definitely play again, this time as another kind of land :) Congrats!

It’s very easy to play while reading and imagining, such a cozy premise. I enjoyed it!

Fascinating game! I loved it and I enjoyed the reading very much!

You’ve got an exciting game concept. I’m really enjoying rereading it. I want to test it in the next few days by playing solo. Congrats! You always come up with concepts that are very interesting to read. 👏👏

Very cool! It's not just a supplement. In my opinión, it can also be a nice game with a super cool concept 👏👏

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¡Una pasada los Valo! Yo si me sobrara la pasta, me pillaba unos Roces Quinto Elemento jeje los Rojos normales que volvieron a sacar hace unos años y otros de diferente color. Yo estoy contento con los Twister, para lo que hago ya, van muy rápidos y responden genial.

¡Ey, pues me encantaría leerlo! Si es posible pasarme una copia antes o después de cuando lo lances, ¡Yo encantado de leerlo y apoyarlo! 

jajaja sobre la pregunta, tuve ambas configuraciones, y cuando empecé, a finales de los 90, tuve que quitar las ruedas del medio ya que eran patines normales y no podía grindar de otro modo. Y le compré un soul plate. Después tuve: Boomeran Big Daddy, Roces Khuti, probé Rollerblade Boxcar, K2 Fatty... Y los últimos ya no eran agresivos: Powerslide Imperial y Rollerblade Twister Edge. ¿Y tú?

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¡Muchas gracias! :) Este, lamentablemente, no he tenido tiempo de testearlo bien, pero es lo que tienen las Jams jeje. Supongo que lo más problemático es la elección del truco que haces jeje, que a veces hasta a mí me cuesta identificarlos... a alguien ajeno al patinaje agresivo le debe sonar a marciano.

Thank you for your feedback! :)

¡Qué bueno! Lo jugué haciendo como de locutor de radio, incluso hablando entre canciones, comentando cosas o anécdotas breves de la canción escogida. E hice, mientras sonaba la canción, sacaba dos cartas y escogía de la lista y me iba preparando la siguiente sesión, como supongo harían los locutores. Me ha parecido una pasada de idea. ¡Enhorabuena!