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Pinayu

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A member registered Jun 15, 2020 · View creator page →

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It has a very intriguing premise, and you’ve added some tables that I think will work really well when I play it. It’s fantastically explained and quick to get started, so you can play it anytime. I really liked it!

Thanks a lot! Enjoy creating your own Vastness!

Great premise! I really loved the reuse of the Shinsengumi, and I can imagine how the people of Kyoto, many of whom are unaware of the Yokai, might have great respect for them, while others might even hate them...  It was a nice read! 

No, en mi caso lo jugué desde casa. Tampoco pienso que importe en exceso si no está muy equilibrado.

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¡Me encanta la sencillez y robustez del juego! Me salió algo que me de miedo y siendo un niño me imaginé un conejo en el campo en descomposición. También es genial cómo las diferentes personalidades matizan la jugabilidad. Lo clavaste con la personalidad de tranquile que suma +2 puntos a la foto (tiene la paciencia de ver cuál es el mejor ángulo para tomar la foto).

Ahora, imaginándome en los 90s, lo jugué un poquito diferente porque se me ocurrió que así reflejaría mejor esos años. Yo no puntué enseguida al sacar la foto, lo dejé para cuando agotara el carrete de 10 fotos (esas me tocaron en la tirada). Añadí un paso extra de revelar las fotos y ahí es cuando las puntúo todas de una en una y veo realmente cómo han salido. Me acordé de mis primeras fotos reveladas, recordé la ilusión y decepción que sentía cuando unas me sorprendieron por ser muy llamativas y otras que pensaba serían fotones, salieron con muy mal encuadre, oscuras o quemadas... :)

The presentation of this One-page is magnificent, clean and elegant. Of course, I’ll print it ASAP.

In general, it gives me enough of a Mushi-shi vibe that I really want to play it. Although I have to admit, I’d love to see a little more content, since the format isn’t restricted to the One-Page RPG JAM. Maybe another One-page with rumors and NPCs would make it even more valuable to the buyer...

The art is absolutely beautiful, of course, but the premise and the writing completely made me want to play it. The concept of cooperation is beautiful! It’s such a brilliant twist on stories about wandering through a desert full of scarcity. My sincere congratulations, Jennifer!

Once I understood the mechanics, I found them quite good and really fun. Although you suggest taking it a little more lightly when playing solo, I decided to understand well the rules and play it as you intended. I had a great time drawing cards from both decks, keeping track of when I was the Tamer and when I was playing as the Storm.

That said, I had to read through the rules very carefully several times, and my initial impression is that you leave certain concepts a little too ambiguous. The biggest problem I encountered was with the way to calculate the event that occurs. But once you get your head around them, it’s a lot of fun. 

I especially loved the promises. They’re such a gorgeous way of bringing me back from the mechanics into the fiction, coming up with heartfelt promises when the events are beneficial, or desperate pleas when a difficult event threatens to bring harsh consequences.

Playing it as a duo must be an even more wonderful experience. :)

I'm trying it again, but the same thing happened! I lost all my subscribers on the third or fourth day! Hahaha! It's very difficult, but also very realistic. Anyway, I really like the game and the prompts, so I'll create my own audience engagement table. I'll probably use a D66 table with different possibilities, like: you gain 1d6×5 subscribers + 2 mixed comments... or you get 20 bot comments about crypto or NFTs... or 1d10 subscribers + 3 lovely comments... I think it could be pretty cool :)

Yes, you’re absolutely right. It’s a sign that it isn’t written clearly enough. I had a look and couldn’t find a good place to clarify it, so the least I can do is rewrite the text of the first pages. Even though I don’t have much time, what I’d really like to do is make a second edition, get rid of the 3d20 rolls, and simplify everything; make it cleaner and more elegant.

I’d also like to support the player with drawings of different skateparks and more illustrations of the tricks for newcomers. That would be ideal :)

¡Oh, qué último micro-rpg! En el anterior recuperé del cofre el collar de mi primera mascota, casi me hace soltar una lágrima :)

Muy evocador y acogedor. Las ilustraciones acompañan de maravilla la escritura y el tono. Lo único agridulce es terminarlo, ya me gustaría a mí que fuese infinito... jejeje

After reading Cowboy Bebop RPG and Orbital Blues, I have to admit that it’s much shorter, more focused, and more useful thanks to that marvelous structure. Congratulations! You’ve fulfilled my dreams :)

I’ll read it several times to figure out how to play it solo. Honestly, you’ve done a magnificent job again, and I think it’ll be easy to get into. I might even end up printing it someday.

And thanks for providing a Spanish translation!

It worked perfectly. I'd already tried the text version last year, but when I played the illustrated version (which is super cute), I loved how, day by day, I gradually got to know my roommate better.

It had its ups and downs, a bit of a rollercoaster, but it was amazing to feel like I'd really gotten to know this person, even though I ended up leaving the apartment without saying anything. There were some really good moments, but I'm not sure to what extent the instructions and the game itself reinforce the conflict and the fact that we didn't get along. :) Which isn't necessarily a bad thing; it's part of the experience and makes you reflect.

An excellent and highly recommended experience!

¡Muy buen juego! Y gracias a las tablas, creo que va ser muy gracioso y sencillo jugarlo. Tablas que por cierto apenas he leído para no spoilearme y sea una sorpresa. Creo que cuando lo juegue usaré Cyberpiscopatía como un extra de bonificador al daño, por eso de que cuanto más cyberpsicópata, más loco te vuelves o ignoras los daños.

La mecánica de tener que conseguir un arma extra por planta para poder plantar cara a la siguiente porque habrá una carta más, suena muy bien, la verdad. ¡Molan las mecánicas!

Leyéndolo, me he acordado mucho en los 90s jugando a Wolfestein 3D, Blake Stone, Doom 1 y 2 o Duke Nukem 3D. Muy gore jajaja. Aunque el tono es ligeramente distinto con todo el drama de los flashback que hay detrás y está muy bien ese toque también.

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I'm playing it right now and it's pretty cool and easy to play solo. GMLess! I even think it's almost unnecessary to add specific solo rules. I'll finish my playthrough and then take a look at the supplement. And, of course, it's marvelous, and I'll definitely print it!

All of this is also meant to encourage you to talk about the possibility of playing it as a solo RPG, if you want :)

Ooops! I've just seen the post talking about playing solo! Haha!

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Amazing presentation, layout, and rules! And the final examples are excellent for avoiding the anti-block! I really enjoyed the read! Absolutely perfect! :) I think I'll finish printing it.

I hope time is kind to you! It will be a worthwhile read.
This Jam is truly tempting, and your mentioning it has really got me thinking. I'll definitely keep an eye on what people design

Haha! What a crazy thing!
It was a really enjoyable read! :)

Thank you very much! :)

It was really cool! Such a unique and funny premise! And I also love the presentation.

Cool game! I'm impressed by the way you handle decorating and building improvements. It depends on the player (and the roll), and it's pretty smart because you avoid having to create a list of prices. I'll play it!

This is very personal, but I'd love a more extensive “Who Tried to Cross?” list (I understand the format constraints). But maybe I'll make it myself when I play it, hehe!

Sí, debido a que Itch puso mis juegos Masked Artist y Samurai: Five Stones de nuevo como recientes, están recibiendo muchas visitas. He puesto 3 copias gratis, espero que tengas suerte y pilles una.

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I’ve just added a community copy. I hope you enjoy it.
Acabo de añadir una copia gratis. Espero que lo disfrutes.

Thank you very much for your kind words!

I have to admit that I didn't worry enough about the order of the information, so I guess some people might feel a little disoriented (especially with the previous one: The Flyers of the Rhomboid Ships). I figured that everyone interested in the game would be able to figure it out easily.

Thank you very much! I hope you enjoy it! And if you'd like to give me some feedback about your session, it could be really useful for the next expansion of this TTRPG :)

Lovely drawings that, I don't know why, remind me of Phantasy Star IV on the Sega Genesis. I really like the rules and the mix of two attributes for each roll. It's not heavy, and I find the combination really inspiring because it makes so much sense. It gives each roll more weight. Nice!

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Thank you very much! :) The worst part is Side B, where I didn't have enough space to add visual details because of the 100-event table, hehe...

¡Muchas gracias! La tabla de eventos ha sido un reto. Buscaba que hablara de un lore evocador y abierto a interpretación, que además sonara raro pero no tan loco como para no saber qué hacer con lo que propone, y que hubiese variedad.

Beautiful presentation, easy to play, and with a cool premise and details. I really like that the GM is just another player.

The presentation is lovely, and I'm amazed at how well designed everything is. I especially love the idea of dividing each type of accessory by symbol (△ ✕ ◯) and drawing those symbols on each base type. Very visual and intuitive!

Thank you very much! 
I Hope you enjoy It!

Thank you so much! This will be my last project of the year, so I'll spend the next few months improving them all... Itch profiles, corrections, and thinking about what kind of supplements or additions might be interesting...

What an elegant presentation! I love the idea, congratulations! Even though I like physical dice, I think using a mobile phone as digital support is an excellent choice for this kind of outdoor game. That makes you look less suspicious... haha!

Cool premise! I think the type of job and the setting are excellent choices for developing the central problem, building empathy, and expressing your point of view. The layout and illustrations fit perfectly, too!

Thank you so much! I really appreciate your kind words. Sometimes I feel like my games won't be understood because I make them primarily for my own enjoyment or as a way to experiment with ideas that I find interesting. I also think, this may be beside the point, that solo gaming is something everyone should discover for themselves. Ideally, each person should create their own game with the mechanics and themes that interest them most.

Nice premise, and I really love the "d8 Problem Generator". I found it pretty useful!

"Clear your desk. If you have a pet, look into their eyes and tell them you need to lock in. "
Brilliant! The best phrase written during this Jam. :)

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Amazing layout, colors, and art style.
I'll print it ASAP!

By the way, I found a mistake in the English version. In the second scoring example, it should be x4, but it's displayed as x2 (Digital View & Full Color).

Es la versión nativa :) gracias, que lo disfrutes.

Sí, al comienzo mantuve las interacciones del sistema, luego decidí escoger a placer tratando de no repetirme e ir alternando entre las 4 posibilidades. Así es una carta menos por ronda.

Ah, casi se me pasa comentarte que en una de las rondas se me ocurrió experimentar y sacar dos cartas de personajes y funcionó muy bien la escena porque se abren las posibilidades dependiendo del contexto de lo jugado anteriormente. Ya sabes, ¿qué relación tienen entre ellos? ¿Cómo cambia la dinámica ahora que estamos los tres juntos? ¿Se llevan bien? ¿Pelean por mi atención? ¿Me dejan al margen?

Estoy releyendo tu idea de descartar la personalidad ya usada y que debas elegir la próxima vez entre las 2 o 3 restantes y me parece una idea brillante. Así se siente evolución al volver a ver a ese personaje en escena y además el jugador no pierde agencia. ¡Me lo apunto! jeje!

Ha sido muy enriquecedor probar tu juego y analizar qué es lo que necesito tener a mano preparado para que la experiencia sea más fluida. Seguiré dándole vueltas un tiempo a lo de incorporar diferentes playset. ¡Muchas gracias también! :)

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Le echaré un ojo al juego que comentas, la premisa suena muy apetecible.

Por cierto! He jugado una partida corta de 8 cartas (un fin de semana). Me ha encantado y me lo he pasado muy bien imaginando las escenas y habitándolas un rato. No he escrito durante la partida, todo en la mente.

El Playset que comentas es bastante útil, yo me lo hice. Por la parte de los personajes, añadí personalidad/reacción. Un ejemplo:
7: Paola, adulta | ♠ reservada ♦ metódica ♣♥ servicial
10: John, canoso | ♠ testarudo ♦ tranquilo ♣♥ chistoso
(supongo que aquí se podría poner algún detalle más de la persona como su profesión y una característica).

Para el escenario hice algo similar. Un ejemplo:
5-6. Playa/cala | ♠ pesca ♦ pelota,disco/palas ♣♥ sol/baño

Como ves, te he roto un poco el juego jajaja y por cada ronda, saco 2 cartas. Al principio sacaba una tercera carta para determinar el tipo de interacción (conocer, descubrir, compartir, confiar), pero al final, como son 8 rondas, encajaba con usar los cuatro tipos de interacciones 2 veces... 

También he estado respondiendo a las preguntas conforme jugaba, así empezaba a jugar más rápido. Solo imaginé que estaba en este pueblo costero de vacaciones y para ver a un amigo. Mi colega desafortunadamente tuvo que irse el finde que iba yo... Problemas personales... Ja!

Con este playset de lugares y personajes he podido jugar y disfrutarlo mucho, aunque claro, he tenido que invertir un rato creándolo. Definitivamente sería ideal si el jugador dispone de 2 o 3 playset diferentes como: campo, costa, lago, valle... Quizás no estaría mal incluir también eventos especiales. Ayudará mucho a los jugadores a reducir el tiempo de preparación y poder entrar a jugar enseguida :)