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pimox

34
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2
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A member registered Feb 25, 2022

Recent community posts

This is more than cool, a big thanks !

I'm using Godot 4

One question, I bought all packs, how do you manage borders with terrain for this water animation (as seen in your exemples) ?

Nice work, thanks

Hello Gif, looks like I dont have the latest dungeon pack, I'm using godot and in dungeon-pack-full-version/godot_autotiles/ I only have anim_autotile_0/4/15/23/31

I'll check if there is an update I missed somewhere :)

Thanks

Hello Gif, any news ?

Thank you ! I am looking for the green water with wave animation

Hello I bought all your packs :) but I can't find the green water and waterfall

In which pack is it included ?

Thank you!

It's working OK for me with my tests (I juste had to adjust a little bit my Godot components but it's nothing very complicated)

At first I was hoping to get a new spritesheet in the Action Pack under sprite sheets_1x1/character_x/srw_arpg_walk.png but what you did gives the same result and I guess those are different scripts you use for export for each pack

In conclusion, a big thank you for the update !

Thanks a lot, I'll give it a try quickly and tell you if it's working correctly

Thanks a lot, waiting forward to use this !

Hello Gif, I know you have a huge todo list, but do you think this can be done soon ? Thanks a million times !

If you can do the same with players present inside the farming pack, it would be great too :)

Thanks a lot

Thanks a lot ! it would help me use the same type of assets for attacks and movement (3x4 spritesheet)

Yes as you said they are not splitted in the Characters pack neither.

Is it possible to export them ? It would be really nice :)

hello Gif , could you add the walk without shield/spears assets in the export for each character in the sprite sheet_1x1 folder please ? 

Yes there is a uniq frame for idle position, but I was asking for an idle animation, for exemple the head going up and down one pixel when not walking

Hello Gif, do you provide Idle animation for characters for each orientation ?

Are you working on a UI system by any chance ? inventory, menu, ... :)

PS: I don't remember if I already asked the question

If it's not too much work for you, let's give it a try, it seems like a good proposition. As soon as you can export files with this logic, I'll code the relevant system in Godot and I'll tell you if it's efficient.

Thanks again for your work

if you can do this it would be fantastic, otherwise I won’t be able to automate the management of the different characters :)

Thanks for your great support

I was trying to figure the logic dehind the file names like srw_arpg_0_0 , etc ... and I dont't see the pattern :)

Hello Gif, do you plan to change the way assets are exported ? if I implement those fils in my game, it would be painful to adapt everything later :)

Last update is well organized, thank you !

That would be awesome because I manage sprite sheets from code, and I load the necessary file for each character

I took a look at folder spritesheets_4x2 

The first character seems to be split between the two files srw_arpg_0 and srw_arpg_1, is it correct ?

Thank you 100 times for this

(1 edit)

You are really good ! Thanks a lot, I'll give it a try

BTW it's not a few days :)

I'll wait for it then :)

Another question, do you think it could possible to mix shield and weapon ?

Great work, I was waiting for this, thanks a lot! 

Do you think you can export only one character per spritesheet maybe ?

Do you plan to release a UI interface maybe ? in order to create menus and inventory ?

I'll be happy to check this when it's available, it's a really impressive job you already did 

I'm using Godot and I would like to see attack animation with weapons and ilde animation if possible :)