Really sweet game! I loved the simple art style and the monsters were super charming. Took me a minute to get the hang of it, but once I did it was a blast — the loop feels really solid. lovely job!
RottingLime
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Absolutely loved the art! The 1-bit art is so clean and the running animations are adorable—they really give the character personality. Gameplay-wise, I had a blast running, shooting, and the upgrade system made each run feel a bit different. The screen shake is intense but adds to the chaos. The music is AMAZING and really ties the whole vibe together. Would love to see more enemy variety or upgrades in the future, but even as-is, super fun!
Cute idea, I liked watching the flowers pop up and fill the garden, it gave a nice sense of progress while playing. Once it gets more chaotic it’s definitely harder to see what anything is, but that kind of added to the challenge for me. I think with a little scoring system or win state it’d be even more engaging, but as is it’s a fun and cute little game.
I love this game even though it’s so simple—the animation and music really make the act of squashing bugs way more fun than it should be. It actually gets kind of addicting, since once you start clicking you just want to keep going. The game even works a bit like an aim trainer which makes me want to keep playing. Great stuff!
Loved the silly run animation, it really set the goofy vibe right away. And the music?? ABSOLUTE BANGER, it kept the whole thing so fun and high-energy. Gameplay-wise, dodging everything actually felt super satisfying once I got into the rhythm—it hit that sweet spot where it’s tough but not unfair, so every close call felt solid. Really fun little game!
I really loved the TV effect you added to the screen-it gave the whole game such a cool retro vibe! The gameplay was simple but really fun, I liked figuring out the timing and movement, it felt snappy and easy to get into. I’m still curious how you pulled off that TV shader, it really tied the aesthetic together, please share!
I got a score of 66! This was super fun and really easy to get into. The fast pace of the game kept me engaged, and I liked trying to find the quickest spots to plant. The little quirks with the collisions didn’t bother me much, it actually added a tiny bit of strategy. Really fun game, wonderful job!
Loved this, we need more of this! The shotting are super fun to figure out on your own, and the progression feels really satisfying, slowing learning completing each challenge. The music and tiny pixel style give it a great vibe, and the movement/shooting feels smooth and enjoyable. Simple but really well done—had a lot of fun playing!
Solid game! I really loved all the events and the inventory management—it really made my brain work. The writing and setting are hilarious and well done too. Some of the mechanics could use a tiny bit of polish, but honestly it’s really engaging and has so much potential. Great job putting this all together!
I really liked your game! The roots system is super cool and the concept feels really fresh. I did get a bit stuck with the resource collecting and clicking sometimes, but the music and vibe made it fun anyway. I can totally see the potential here—can’t wait to see what you do if you polish it up more!
The graphics were very unique in the best way possible — I really loved the cozy style, it gave the whole game such a relaxing vibe. Planting and taking care of the flowers was a lovely mechanic, and it made the game feel peaceful and calming. A little indicator to show growth progress could make it even more satisfying, but overall this was such a charming experience. Great work!
I loved the game design choice with the button trap on the first level — such a beautiful and simple way of showing the player how to restart early on. The variety of SFX during the actions was also great; it made everything feel unique and kept the sounds from ever getting repetitive or annoying. Really thoughtful touches all around, awesome job!
The SFX sounded amazing — every action felt super tactile and satisfying! The whole game felt polished and well thought-out, and I really enjoyed the terminal style. It was such a clever idea, and I’d honestly love to see even more content added because it left me wanting to keep playing. Great job!
I really liked the art — it was really cute and strong in style! The music and sound effects were absolutely lovely and added so much charm to the experience. The gameplay felt unique and fun, and I enjoyed figuring it out. If I had one tiny wish, it would be for the level to automatically move on once the minimum points are reached. Overall though, this was such a great game — amazing work!
Thank you for your feedback. Really glad you enjoyed the art direction! You’re right — I have heard the web version formatting can be a little funky, and I am also realizing the single menu presentation makes the game harder to understand. We’ll definitely keep it in mind for a clearer version post-jam..
Thanks for the honest thoughts. I can see how the gameplay feels like it lacks strategy. I think it comes down to how we implemented luck. We knew luck was important (it’s in most roguelikes and strategy games), but usually luck creates the situation the player has to solve, while strategy gives them the tools to deal with it. In our case, luck directly decided how effective your ability would be, which gives players less sense of control. If I could redo this project, I’d definitely rethink how we handled luck to make choices feel more strategic.

