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RottingLime

56
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A member registered Aug 15, 2024 · View creator page →

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Really sweet game! I loved the simple art style and the monsters were super charming. Took me a minute to get the hang of it, but once I did it was a blast — the loop feels really solid.  lovely job!

Great job on your first solo game jam! I had a lot of fun running around and making my flower art—I even tried to draw a simple heart. Such a nice idea, I really enjoyed it!

Really cute and cozy little game! The algae bloom twist was a clever take on the theme, and the art/music gave it a nice relaxing vibe. Gameplay is a bit on the light side, but with some added goals this could be really fun to come back to.

Cute idea and fun concept, I think I can now say i am a professional snail wrangler! I liked defending the flowers from the snails, and the art style is really charming. A clearer guide to each ability would have been lovely, but besides that the core gameplay feels solid and cozy!

Super sweet little game, really liked the cozy little story. The gameplay is pretty minimal, but the charm and heartwarming vibe is totally there!

I am sorry, I meant sound effects

Really fun and addictive little game! Loved chasing combos (only got to 9). The music set a great vibe, though clearer hitboxes and a high score tracker would make it even better!

Cute and fun platformer! Loved the dash mechanic and tight level design. The timer adds urgency, and the art is adorable—music would make it perfect!

Absolutely loved the art! The 1-bit art is so clean and the running animations are adorable—they really give the character personality. Gameplay-wise, I had a blast running, shooting, and the upgrade system made each run feel a bit different. The screen shake is intense but adds to the chaos. The music is AMAZING and really ties the whole vibe together. Would love to see more enemy variety or upgrades in the future, but even as-is, super fun!

Cute idea, I liked watching the flowers pop up and fill the garden, it gave a nice sense of progress while playing. Once it gets more chaotic it’s definitely harder to see what anything is, but that kind of added to the challenge for me. I think with a little scoring system or win state it’d be even more engaging, but as is it’s a fun and cute little game.

I love this game even though it’s so simple—the animation and music really make the act of squashing bugs way more fun than it should be. It actually gets kind of addicting, since once you start clicking you just want to keep going. The game even works a bit like an aim trainer which makes me want to keep playing. Great stuff!

Loved the silly run animation, it really set the goofy vibe right away. And the music?? ABSOLUTE BANGER, it kept the whole thing so fun and high-energy. Gameplay-wise, dodging everything actually felt super satisfying once I got into the rhythm—it hit that sweet spot where it’s tough but not unfair, so every close call felt solid. Really fun little game!

I really loved the TV effect you added to the screen-it gave the whole game such a cool retro vibe! The gameplay was simple but really fun, I liked figuring out the timing and movement, it felt snappy and easy to get into. I’m still curious how you pulled off that TV shader, it really tied the aesthetic together, please share!

I got a score of 66! This was super fun and really easy to get into. The fast pace of the game kept me engaged, and I liked trying to find the quickest spots to plant. The little quirks with the collisions didn’t bother me much, it actually added a tiny bit of strategy. Really fun game, wonderful job!

Really loved this game, super cute! The art was simple but lovely, and it honestly felt like the kind of fun typing game kids would play to learn how to us a keyboard, in the best way possible. Really chill and enjoyable!

Loved this, we need more of this! The shotting are super fun to figure out on your own, and the progression feels really satisfying, slowing learning completing each challenge. The music and tiny pixel style give it a great vibe, and the movement/shooting feels smooth and enjoyable. Simple but really well done—had a lot of fun playing!

Really enjoyed this! I loved the little twist where pairs do 0 points—it adds a nice layer of strategy. The gameplay is fun and challenging, and the card animations and sounds make it nice and satisfying. Definitely made me want to play it again and again. You should be very proud!

Solid game! I really loved all the events and the inventory management—it really made my brain work. The writing and setting are hilarious and well done too. Some of the mechanics could use a tiny bit of polish, but honestly it’s really engaging and has so much  potential. Great job putting this all together!

Absolutely love the Celeste vibes! The level design is super solid and dashing feels awesome, even if it sometimes freezes a bit. The optional hard-flowers are such a neat touch! Controls feel a little slippery at first, but once you get the hang of it it’s really fun. Loved giving this a try!

I really liked your game! The roots system is super cool and the concept feels really fresh. I did get a bit stuck with the resource collecting and clicking sometimes, but the music and vibe made it fun anyway. I can totally see the potential here—can’t wait to see what you do if you polish it up more!

The graphics were very unique in the best way possible — I really loved the cozy style, it gave the whole game such a relaxing vibe. Planting and taking care of the flowers was a lovely mechanic, and it made the game feel peaceful and calming. A little indicator to show growth progress could make it even more satisfying, but overall this was such a charming experience. Great work!

I loved the game design choice with the button trap on the first level — such a beautiful and simple way of showing the player how to restart early on. The variety of SFX during the actions was also great; it made everything feel unique and kept the sounds from ever getting repetitive or annoying. Really thoughtful touches all around, awesome job!

I really liked how hectic it got near the end — when so many enemies were rushing me, it felt like I was defending my last weed with my life! The art style was charming and the sounds were funny in the best way. It was a really fun experience overall, great work!

The SFX sounded amazing — every action felt super tactile and satisfying! The whole game felt polished and well thought-out, and I really enjoyed the terminal style. It was such a clever idea, and I’d honestly love to see even more content added because it left me wanting to keep playing. Great job!

I really liked the art — it was really cute and strong in style! The music and sound effects were absolutely lovely and added so much charm to the experience. The gameplay felt unique and fun, and I enjoyed figuring it out. If I had one tiny wish, it would be for the level to automatically move on once the minimum points are reached. Overall though, this was such a great game — amazing work!

I really liked how clean the home screen felt — it gave such a nice first impression! The music was amazing and really set the mood while playing. The gameplay was engaging too — I liked that I had to pay attention and learn each enemy’s unique movement. Overall, you did a great job!

Thank you for your feedback. Really glad you enjoyed the art direction! You’re right — I have heard the web version formatting can be a little funky, and I am also realizing the single menu presentation makes the game harder to understand. We’ll definitely keep it in mind for a clearer version post-jam..

Thanks so much! Really glad the style scratched that Balatro itch. Some of the abilities (like Insider Tip) are a bit unclear right now — you didn’t misread it, it just doesn’t communicate itself well. That’s super helpful feedback, and something we’d like to clarify post-jam.

Happy the art style stood out to you, I hope the lacking gameplay didn't stopped you from having fun.

Ah, sorry the web build gave you trouble — however I am genuinely impressed you got his error, full screen isn't an option, how did you mange this? If you can recreate this error please tell me know!

Thanks for the honest thoughts. I can see how the gameplay feels like it lacks strategy. I think it comes down to how we implemented luck. We knew luck was important (it’s in most roguelikes and strategy games), but usually luck creates the situation the player has to solve, while strategy gives them the tools to deal with it. In our case, luck directly decided how effective your ability would be, which gives players less sense of control. If I could redo this project, I’d definitely rethink how we handled luck to make choices feel more strategic.

Thank you! Glad the concept and cover gave you a laugh, and we are super happy to hear you enjoyed the gameplay too!

Thank you so much! Really happy you enjoyed both the art and the mechanic!!

Really appreciate the thoughtful feedback. Glad the art, sfx, and music landed! We’ve heard a lot about onboarding, so smoother introduction to the mechanics is definitely something we want to improve post-jam.

Sunny Kirkleaf accepts your devotion :), 

only if you buy his online course....

Thanks so much! Super glad you enjoyed the visuals and music. The menu could definitely be clearer — that’s going  to the top of our polish list.

Love that you enjoyed playing as a cult leader plantfluencer. And you’re totally right with your suggestion—being able to check current abilities before swapping would make choices way smoother, definitely something to keep in mind for a future version!

Thank you for the kind words! Sorry about the music cutting off—I am genuinely shocked that happened. I never got that bug during development. I know the music goes quiet for a portion of the track, I will look into it.

Absolutely — presenting upgrades/swaps/plays in the same way made things harder to understand. A better onboarding/tutorial is high on our list after ratings if we were to make improvements. Thank you for the detailed notes!

So addicting, good job!