Pretty cool game, quite long round times, and after some time Cortana (also) drives me crazy.
pikaplejer
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I really enjoyed playing it! Although i am not good with turn-based rpgs and i found the boss to be unbeatable, maybe i missed some items previously. The whole vibe was very eerie and i got some Goosebumps when playing, I havent reached 2 other endings, one i assume is after defeating the boss, but i couldn't find the last one. I felt like there was only one thing to do (fight the boss). Also i love the boss theme, it is magnificent. Also did encounter some bugs:
- upper toilet took ~5ish minutes to load
- i don't know if that was design choice but every enemy dealt 0 damage to me
- and after flipping the switch and deciding not to enter, there were no sfx like footsteps, room changing and alarm
- lastly sometimes the mannequins were just stuck.
I like it, i am a huge fan on the visuals and the music! Some description of what would be the objective would be nice. When playing i quickly realised that (i think) the only option to win is to dodge -> get extra turn -> attack, over and over, and after couple minutes it lacks some sort of progression(?) or maybe throwing a player a curveball because of high enemy hp.
Overall I pretty enjoyed my time!
Really cool concept for the game! I wander how you managed to think of whole auto-chess system in this short period of time. Although I am not very good in this kind of games i managed to buy random hololive members and managed to only loose once with spamming short-range dps at one place brawlers in from and rest in the back. Also i didn't get until a bit of time the idea of synergies, I think this could be a bit more specified, maybe something like in tft? I also had a problem that i couldn't maximise the game, which kind of sucked because i couldn't read or see some of stuff.
From the minor things, I found that i can't put back a character once i pick it up, I either need to place it in different spot or place in on the field, and you can add fade in/out on the music so that there isn't such hard transition. But I overall really liked it!
Nice simple game without any (at least i haven't found any) bugs, it was a bit too slow for me, maybe you could add different difficulity or make simple ai for the enemies.
Also one thing i found that i ended up not shooting down corrupt shripms (the one that shoot out projectiles) because it was way easier to dodge them instead of dodging the bullets, you could make a punishment for missed enemies or make them linger on the screen. But overall pretty fun game!