Awesome! Yeah I just saw this on twitter. Love this mag too, so really cool to get a mention. Thanks for the post!
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Cheers! Yeah, turning worked better, but I put in a back punch that screwed the controls up a bit! I'll probly do another update soon that should fix it and a few other problems. And i'll put out a nice post-jam version at some point, re-write the code and add a few more moves.
Added hit sprites.
Added 1 music track (More to come)
Fiddled with sfx a bit
Improved Ron-Bots dmg and shot animation.
Fixed another 2 player bug when 1st player dies.
Fixed tag-in bug after dying.
My computer seems pretty insistent that it doesn't want to download this file. I think because its an .exe file? Think you could upload a zipped version ? I think that would solve it... I really wanted to play this game!
Fixed continue bug where level auto clears after continuing
Fixed stuck continue msg.
Fixed Negative health bar on enemies.
Fixed 2 player bug when 1st player dies.
Fixed Ron-Bot ai bug (maybe)
Added a short invunerablitly to enemies after falling.
Added stop/go staggering to stop people running through the level.
Great stuff! Looks like you had fun even though you got killed alot... Its good to see someone play these things as they don't really get play tested. Whenever I watch these things it highlights two probs I have as a dev. First my assumptions that anyone playing them has played the same games I have. Like Rolling Thunder (which the gameplay of this is loosely based on). And second that its easier for the dev to beat the game than someone who didn't design it! Anyway this still needs alot of work, hopefully finish off the update this month. Cheers for playing!
Got the first update sorted for this... changed some of the sfx, fixed some of the probs with the Ron-Bot boss, hopefully. Added some message windows for boss dialogue. I'll do another tonight and hopefully a fully fixed version by tommorow night.
Cheers. The ron-bot is on almost every level 'cause he's the only boss I managed to complete on time... You have to fly kick him in the head, but its unclear til I add the feedback to it. I'll have an update today and and another tommorow that'll balance the whole thing up a bit more.
You need to fly kick him in the head. I need to add some feedback to it. Health bar and some more fx. But ran out of time. There's quite a bit missing at the moment! Hopefully update tomorrow morning. Cheers!
Cheers. Yeah shotguns are definitely on the board for this. He is a little slow but I sorta wanted to get that Lee Marvin in Point Blank storming down the hall after revenge. There was some story elements that would probably add to that but I was struggling to get them right on time.
Good stuff! NIce variations on the level designs. Really liked the little details, like the flashing monitors and hi-tech doo-hickeys. Its also cool that the larger size animals weigh you down more. Them beats are nice too. I find myself nodding along.
Never stagedived before, as despite having gotten on many stages, I'm too much of a giant that I always fear crushing people, or the crowd parting to leave me crashing to the sticky venue floor. I'm glad that I played this game then. Which gave me all the thrills of jumping on a crowd of people without the risk. I feel like i've lived a full life now.
Good stuff. Really quite effectively creepy for such a simple game. I think the music does it and the sort of abstract tone. Liking the blood splattered white trees. I liked the baddies. I couldn't work out what they were, which actually lent to their creepiness even more.
Oops. Didn't spot that huge A/Attack flaw somehow. I did try to make sure I erased those tail ends of previous strings. I wasn't doing any screen refreshes though so missed a few here and there. I got to a point in this where I could see all the flaws in the UI but my code was such a heap of mess I was finding it hard to re-arrange things. I may in the coming year start from scratch and get a decent version going. Cheers for the feedback!
Doing something about a roof garden in a tower block, you sort of grow stuff to help out the residents. In gameboy color style because i've been playing that recently and love the palette. The growing mechanics will be a bit like Harvest Moon I think.
Yeah I love that high contrast look. The UI is a bit unfriendly. I needed to put some messages in to give feedback but ran out of time so just stuck some noises in. I think the problem in the vid is you're mage ran out of moves. So couldn't go to the next tile. You can notice the mage has mov:0. But needed a "Out of moves" string really.
Spent the day fixing hideous bugs and putting in some sound. Just about finished it. That was fun. The map loads really slowly. I've been yanking up the cpu speed for testing and kind of forgot. I put some beeps in though to make it a bit more of a interesting wait.
Haven't touched it for 4 days, with politics and various commitments getting in the way... And for some reason I thought we had til friday. Got a few hours in today though, cutting some planned features and hopefully be ready in time.
Doing the exact same thing. I'm also doing smaller experiments direct into ZXSPin with help from the SE Basic Rom feature, which lets you type everything directly. Its funny when you make a mistake in the code that the compiler doesn't catch and try to run it and get the error "Nonsense in Basic". ZX Basic doesn't pull any punches!