Thanks. I'll have to take another swing at this in the future. It was pretty good, but I didn't have time in the 7 days to really tweak it and get the content in
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Thanks alot! I'm definitely going to go back in and do a full fledged version soon, I had alot of ideas for this and not enough time during the jam. If I get the pico8 version where I want it might even do a love2D or a NES port.
Thanks. Yeah I had plans for a few different areas like, forest/swamp etc. but didn't have time. I was also going to put warps to the 'real world' so you had to kind of go between the two to solve puzzles. Might expand it when I've got some time.
Thanks. Yeah I still need to add a couple bits to this to make it clearer and their's bugs I need to clean up. I think I forgot to add a song to the mixtape for one of the ghosts. But if you go to one of the other ghosts who you help again, like the slime, it should give out mixtape songs ad infinitum and fill the tape completely.
Thanks. Its an amusing coincidence you mention depth, as I have an eye infection at the moment and made this game with one eye closed. So my 2d game depth is probly better than my real world depth perception at the moment!
Cheers! Yeah, turning worked better, but I put in a back punch that screwed the controls up a bit! I'll probly do another update soon that should fix it and a few other problems. And i'll put out a nice post-jam version at some point, re-write the code and add a few more moves.
Added hit sprites.
Added 1 music track (More to come)
Fiddled with sfx a bit
Improved Ron-Bots dmg and shot animation.
Fixed another 2 player bug when 1st player dies.
Fixed tag-in bug after dying.
My computer seems pretty insistent that it doesn't want to download this file. I think because its an .exe file? Think you could upload a zipped version ? I think that would solve it... I really wanted to play this game!
Fixed continue bug where level auto clears after continuing
Fixed stuck continue msg.
Fixed Negative health bar on enemies.
Fixed 2 player bug when 1st player dies.
Fixed Ron-Bot ai bug (maybe)
Added a short invunerablitly to enemies after falling.
Added stop/go staggering to stop people running through the level.
Great stuff! Looks like you had fun even though you got killed alot... Its good to see someone play these things as they don't really get play tested. Whenever I watch these things it highlights two probs I have as a dev. First my assumptions that anyone playing them has played the same games I have. Like Rolling Thunder (which the gameplay of this is loosely based on). And second that its easier for the dev to beat the game than someone who didn't design it! Anyway this still needs alot of work, hopefully finish off the update this month. Cheers for playing!
Got the first update sorted for this... changed some of the sfx, fixed some of the probs with the Ron-Bot boss, hopefully. Added some message windows for boss dialogue. I'll do another tonight and hopefully a fully fixed version by tommorow night.
Cheers. The ron-bot is on almost every level 'cause he's the only boss I managed to complete on time... You have to fly kick him in the head, but its unclear til I add the feedback to it. I'll have an update today and and another tommorow that'll balance the whole thing up a bit more.
You need to fly kick him in the head. I need to add some feedback to it. Health bar and some more fx. But ran out of time. There's quite a bit missing at the moment! Hopefully update tomorrow morning. Cheers!
Cheers. Yeah shotguns are definitely on the board for this. He is a little slow but I sorta wanted to get that Lee Marvin in Point Blank storming down the hall after revenge. There was some story elements that would probably add to that but I was struggling to get them right on time.
Good stuff! NIce variations on the level designs. Really liked the little details, like the flashing monitors and hi-tech doo-hickeys. Its also cool that the larger size animals weigh you down more. Them beats are nice too. I find myself nodding along.
Never stagedived before, as despite having gotten on many stages, I'm too much of a giant that I always fear crushing people, or the crowd parting to leave me crashing to the sticky venue floor. I'm glad that I played this game then. Which gave me all the thrills of jumping on a crowd of people without the risk. I feel like i've lived a full life now.
Good stuff. Really quite effectively creepy for such a simple game. I think the music does it and the sort of abstract tone. Liking the blood splattered white trees. I liked the baddies. I couldn't work out what they were, which actually lent to their creepiness even more.
Oops. Didn't spot that huge A/Attack flaw somehow. I did try to make sure I erased those tail ends of previous strings. I wasn't doing any screen refreshes though so missed a few here and there. I got to a point in this where I could see all the flaws in the UI but my code was such a heap of mess I was finding it hard to re-arrange things. I may in the coming year start from scratch and get a decent version going. Cheers for the feedback!
Doing something about a roof garden in a tower block, you sort of grow stuff to help out the residents. In gameboy color style because i've been playing that recently and love the palette. The growing mechanics will be a bit like Harvest Moon I think.