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pigmasteroink

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A member registered Nov 16, 2022 · View creator page →

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I have now played the demo and I'd say it is pretty interesting, with the usage of the grappling hook to climb stuff, grab one item, or enter the well. I may grinded a bit in the arena, getting xp, dead guild cards, and money. Just so I can level up and get some useful items. 

The spicy scenes do have its charm, and I get the feeling that there may be one more that I haven't seen yet or rather an area I haven't explored yet. So far, I have seen the bandit loss in the south woods, arena losses with swift, brute, and Nelson, mission failure in getting to the hot bath, and the 3 bandit capture slave scenes.

Currently my character is Level 6 and is D Rank. I wonder if that was all there is to the demo and if the Kappa from the screenshots is part of the demo.

Probably not, been working on other stuff. 

I have been busy with other stuff

Certain fighters don't have their own sprites yet 

That's all right with the long comments. 

For Iggy's gender icon, the reason for it is his gender icon goes past the viewport border. I could either move ALL of the gender icons to the left a little or his gender icon only. Which one do you think would work the best visually?

For the random character icon, what do you think of a dice icon? Pretty cool right? Could be animated as well to show 1-6 dots.

I'll think of about that main menu thing, keyboard controls, FIGHT! text lasting more, and the sound and music.

Indeed, heh

As of the time I am replying, I have now fixed the bugs and added the random button to the character selection screen. I am thinking of adding music and sounds to the game.

Would the music and sounds from RPG Maker VX Ace be good enough to add? You can search those up and give them a listen to see what you think.

Oh dear, I'll try to fix to fix those bugs soon

Thank you for the comment! 

Though it may seem that Nari's attacking frame is missing a neck, it is the just parts of her hair that blocks the view of her neck after I looked over at the other frames where that part of the hair appears to be in front of her shoulders. At least that is what I assume.

For the Space thing, yeah I'll definitely need to change that. Might as well do it when the match is over, in which I'll make a retry button for the mouse as well.

The Recommendations sound awesome and simple! I'll try my hand at implementing those parts of the game! 

Indeed!

It would very much require more work for the artist if the play gets to pick who ever fights. I guess I could make a gender symbol for the futa character.

And yeah, the Mutual KO was fun

Perhaps,  when I manage to get it to work but no promises since I have never done apk stuff before.

Well, there does exist to be male characters, only that it is hard to tell when they don't have the sprites yet or an indication to tell the gender.

At the moment, I am working on the character selection screen and plus some changes to the mechanics according to the original trpg concept creator Juztplay.

Ah, that made me realize why that happened. It is because I coded it to make it return the damage that was reduced by the defense boost it provided. I'll fix it up once I get home.