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pigm0

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A member registered Aug 09, 2021 · View creator page →

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Never implement a "physic scale" using build in godot physic engine haha 

I learn that to not use godot physic engine to create a physical scale Haha.

thanks . yes this "game" miss something to guide the user to drag the fruit in the basket and validate the cart. thanks for trying !

Hi thanks for your message, I contacted you via discord I have the same username 

Hey! I'm looking for a teammate for this jam. I'm a developer and would love to partner with someone who has a focus on gameplay or game design. I can handle all technical aspects. I'll probably use Godot, but I’m open to switching if necessary. This isn't my first jam either!

Thanks for the comment , I will test your game 

thanks ! will do !

Thanks for your comment!

The problem with the attack is the fact there is no visual feedback but normally if you move and or if you hold up and down while shooting you should be able to control the attack direction. 

 Thanks for your test !

thanks ^^ ! 

Thank for your honesty , thank for the rating ! 

Thanks !

Thank You ! Yeah we mainly focused our time on the physic part , but we will certainly polish the game :)

Great Job :) 5 stars !

Thanks :) Yeah It was a big challenge for our first game Jam !

thanks :) , we wanted to add customizable speed and other physic relates stuff but we didnt have time !

Fun to play :) I like the menu !

Many Thanks ^^ !

fun one :)

hello ! https://pigm0.itch.io/let-there-be-chaos-at-the-garden-party