Thank you! Means a lot coming from someone who made one of the most interesting ones I've played so far :
PietPiper
Creator of
Recent community posts
SPOILERS for the puzzles:
My friends and I toyed around with speedrunning the game and this was the best time I was able to get recorded! The best my friend got was actually 32.54 :) (Still a lot of room for improvement, if anyone is insane and wants to attempt I am convinced that sub 30 is possible)
SPOILERS for the puzzles:
My friends and I toyed around with speedrunning the game and this was the best time I was able to get recorded! The best my friend got was actually 32.54 :) (Still a lot of room for improvement, if anyone is insane and wants to attempt I am convinced that sub 30 is possible)
I beat the game! It was a bit tedious starting out especially with the enemy having 500hp but with the amount of health dropped it didn't seem like hitting a skull box was really that big of a deal. Having a way to upgrade damage or dedicated keys for upgrading so you dont have to click off the conveyers would be neat. Awesome mini game for a mini jam!
I really like the aestetic! Props for the idea too I couldn't come up with any fun ideas with a bunch of things in their own boxes but this was a really good spin on it! The mechanics are super solid but may need a little bit of balancing with how common certain cards are because I found it difficult to set up big combos and actually get money rolling without getting stuck with a bunch of cards I couldnt use.
Yeah it definitely comes into play with the extra knockback and movement speed once there are more enemies on screen but without a scoring system there isnt much incentive to get that far lol, its also useful because it can block the arrows from the bushes. Thanks for trying it out and the feedback!