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pierce-porterfield

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A member registered 39 days ago · View creator page →

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Thats great feedback. Item drops definitely need tuning. It is a bit of a factor of the real cities density of points of interest but it for sure can be improved. Weapon drop especially can all be scattered right next to each other far way from the player. 

Definitely makes sense to have a different state of the safehouse map marker once you've entered it. 

Will definitely factor this into future updates.

Hey thanks for trying again! Depending on when you try to load a map it can take a variable amount of time because its pulling from the OSM API and they can be slower or faster depending on the time of the day or random factors. I'm going to try to pre-download the maps on my own server in the future to make it faster.

Hey thanks for playing! I'm working on getting those load times improved. Also the Sniper by default is only usable on a rooftop. 

So you need to get either a lock pick or the Rooftop Access card and get withing 50m of a commercial building (colored lighter and slightly yellow on map) then you can get on the roof and setup your sniper at an angle.

I am about to add a new combat card called Overwatch which will be playable with Sniper on the ground. It will let you hold an angle on a specified street at ground level  for a certain turn count to set up an ambush.

Appreciate the feedback, I am looking for as much as possible and making updates oftten.