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A member registered 24 days ago · View creator page →

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As a speed player, I was surely aware your note and some of my runs are have no obstacle all at either. I’m still learning how to keep the game balance between speed runners and standard player, think I’ll update when the jam’s ended with many changes.  Much appreciate your feedback, it’s detail.

Thanks for your playing. The game is kinda easy in our first draft, to make it harder and keep the pace constant, we intentionally don't pause in any conditions. I'll keep in mind your feedback, maybe highlight each time player respawn to make it's located easier.

Visual is good as well as mining gameplay. This took me couple of runs before find out where the blue gems are and it's very hard. "Low fuel" warning can effect to the train's speed, but I'm not yet found what "Danger Ahead" is stand for when nothing's in front of the train. Also, it's kinda difficult when player can gather only one gem each mining.

Although the linear gameplay, the art is good. As small size file, you could make web version of this to make it more accessible. Plus, you can set player in randomly position everytime they restart to support limited vision feature in the game and make it more harder.

Puzzles is very tricky, I like how you use teleport steps in this game following countdown theme, but in level 2, the step is excessed at the end of level (10 steps in my run). But in the end, this game have potential.

This is fun and have potential to re-genre into rogue-lite, which it keeps all player's item on the next run cuz the time is quiet rush for exploring everything.

Thanks for your playing. Our first plan is to releasing on Windows but it seems downloading is quiet not recommended, so we ported on web, and graphics well you know, it's uglier. The art clips are intentionally used to highlight objects which is different between Windows and web version, and yes the audio has a lot of bugs.

Thanks for your playing, I'll keep in mind your recommends.