As a speed player, I was surely aware your note and some of my runs are have no obstacle all at either. I’m still learning how to keep the game balance between speed runners and standard player, think I’ll update when the jam’s ended with many changes. Much appreciate your feedback, it’s detail.
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Visual is good as well as mining gameplay. This took me couple of runs before find out where the blue gems are and it's very hard. "Low fuel" warning can effect to the train's speed, but I'm not yet found what "Danger Ahead" is stand for when nothing's in front of the train. Also, it's kinda difficult when player can gather only one gem each mining.
Thanks for your playing. Our first plan is to releasing on Windows but it seems downloading is quiet not recommended, so we ported on web, and graphics well you know, it's uglier. The art clips are intentionally used to highlight objects which is different between Windows and web version, and yes the audio has a lot of bugs.

