One thing I noticed right away that might be worth looking into is that there is a difference in how your program creates outlines from how later iterations of GameMaker did it. The current behavior seems to mirror how it was in Game Maker 7.0, where it'd create extra pixels in the corners (something Pixel Artists refer to as "pixel imperfect"). This was changed in Game Maker 8.0 to a more desirable behavior giving outlines a smoother look.
I think having the ability to pick either would be massively appreciated. Another thing I'd love is for the interface to reflect the design of current GameMaker for the sake of cohesion, or at the very least offer a dark mode theme. Aside from that, great job 👍 the old sprite editor is my favorite pixel art tool ever and not having it kept me using GM:S 1.4 during the prototype phases of my games.
Pi0h1
Creator of
Recent community posts
I was reading the license and I just wanted to confirm; It says that it needs to be bought again every time a commercial project is published.
I think that's understandable, but what about non-commercial/freeware projects? Does it need to be re-licensed again? Does a free game published on a store like Steam count as a commercial project?
I like the new tutorials. Though, I didn't notice the HUD information on top until I pressed [F11] to make my web browser go full screen. Doing so revealed more of the game that was covered by the taskbar and web browser UI.
I still feel the bullets are very slow, and the shooting sound effect should always play whenever a bullet gets created. It's a bit awkward holding Left Click to auto-fire and have the sound effect only play some of the times.
I recommend you check out the following talks on YouTube if you haven't already as they do a fantastic job breaking down how to make a game *feel* more gamey and overall more fun. You have a very fun game only a few small tweaks away!
- Game Feel: Why Your Death Animation Sucks
- Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
- Juice it or lose it - a talk by Martin Jonasson & Petri Purho
And don't be afraid to exaggerate and go overboard! even very tonally-serious games do these things.
Hey! I used Hope on the Horizon for my game's trailer on Steam :)
https://store.steampowered.com/app/2392010/Heat_Division_Rescue_Team/
I'm also using it on an internal demo of the game and it fits perfectly, communicating an intense sense of urgency.
Thank you so much for your music!





























