Glitches on accelerated/fastmem AGA Amiga with legit 030! Please try $1fc,0 at start of Copper lists for OCS release compatibility on AGA. On all chipsets, if VBI updates Custom registers put a suitable wait e.g. $1905,$fffe before moves to sprite or bitplane ptrs to avoid a race condition. Advice for all HW programming on Amiga. :)
PhotonSCX
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I'm a dev. From a user perspective I can understand the question - PS2 240p (and especially, PS2 interlace 480i) is about the latest greatest RGB output for 15kHz CRT there is.
It should be possible to capture a test picture and output the exact same signal? Such things are not up to license.txt, open source etc. Just as an idea :)
It would be useful to test CRTs as well as lesser displays, twice-Hz backlight strobe flatscreens, capture cards, etc!
I wondered about the reduction in controls and therefore gameplay (from the text) .?. I don't know who this is for :D
I did notice you can shoot through your own defenses, something that was not part of the original idea, and which makes the game easier.
I see this as a remix for the remix generation. Give it a go, I guess? :)
It is possible, I would do this with a heads-up text to put some on the modifier keys and the rest where not more than two rows/columns overlap. All keyboard players know this problem since 8-bit and PC; n-key rollover became popular in 2014-ish and these keyboards could be connected to the Amiga with a supportive adapter. Or they already know some good setups.
