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Phooey

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A member registered Apr 30, 2019 · View creator page →

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Absolutely stunning game and the exact kinda thing I was hoping to see from the game jam. You took the theme and totally ran with it, in the process creating one of the most unique horror games out there using a theme so common in these types of games.

The theme of "reassembly" was chosen on purpose as plenty of games (such as SLENDER) take the concept of gathering a lot of things and putting them back together. Seeing this serve as such an internal part of the gameplay, seeing how impactful it was on your movement and abilities, and seeing that there was no "one solution" to clearing the game all really impressed me and the other judges.

Seriously amazing work here! Visually awesome, really fun, and kept me on the edge of my seat! Only issue is the glitches, given how your limbs can fall through the ground and how janky grabbing and moving objects is. Once those are fixed this will be a truly wicked game!

team isn't mandatory at all. if you'd like to participate alone or with a team, that's up to you.

Heya, just in case you aren't aware, the Discord Server has plenty of people looking for projects to join! Feel free to join if you two aren't in it yet.

Hey! I'm the 3D artist whateep was talking about.

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Very cool short game! The art direction is very nice and original and the gimmick is a very cool one! Only big gripe is that the indicator below the player implied you could only move three blocks, as apposed to as many as you want. I didn't find out the limitation didn't exist until the "Opsie" level, which was by accident.

I would suggest letting the player know they can move more, either by changing it to a timer that activates when the player first moves a block, or by simply telling them.

Also, maybe include a score system that's determined on how many blocks you move: the less times you move a block, the higher the score. It's way too easy to simply trap the player and turn the stage into a straight line to the end. Implementing this will encourage the player to try to implement strategy into their playstyle and minimize the amount of blocks moved.