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philou

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A member registered Jun 09, 2022 · View creator page →

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beautiful art, and a good execution of the tower defense genre! i would've loved more challenging enemies, less coin per kill, and/or a level layout that didn't let me pack so many turtle right at the start.

still, an impressive and fun little game! congrats! :)

interesting take on the sokoban genre, and impressive work for a jam! :)

lovely! the art is really nice, and the game works really well for a jam! congrats! :)

a very cute and fun little game! it felt fairly easy to play through, and i liked that the last key required changing shapes a few times to obtain. i think it's a good decision to keep things on the simpler side as you get started, and the scope feels good for a first jam! congrats on submitting to your first godot wild jam! :D

i did hesitate on the concept, because in real life mutual aid and sociability are much bigger factors in how evolution works. but.. that's harder to pack and digest in a silly little jam game! :P

thanks for playing!

thank you for that! and congrats on your first! the merge/split was particularly satisfying! :)

this is windows only so i can't play it. hope you had a fun jam!

i'm not typically a fan of precision platformers, but i have to say the polish is impressive! congrats on your first godotwildjam! :D

the initial plan was to eventually unlock a giant turtle, and expand the gameplay on land, but, well, you know how these things go. :)

small mechanic spoiler: in the current state of the game, increasing your AGI to 4 should make your organism hit fairly consistently. :P

windows only :(

original take on the theme! not super intuitive, but it was fun to experiment with! congrats on your first solo jam! :D

a simple and fun little take on the theme! congrats on your first godot wild jam! :)

took a few runs to figure it out, but it was fun! great jam game, very well done! game over on battle #10!

think i've encountered a glitch, during an Elite Combat, room 7/30, where the Score button would not let me submit a hand (best i had was a high card). 

other than that, wow! the cards and events and combat system feel quite elaborate for a nine-day jam! not entirely sure i get how the theme fits in, but it's still an impressive game! congrats!

i'm guessing "Mutation Maddness" might be the game of yours you would've wanted to submit to this jam?

i must say, submitting 8 days, 17 hours before the deadline is impressive for a 9-day jam! :-)

awesome jam puzzle game! great scope, well executed! would've loved more levels!

i found the controls, jumping and spinning to be a little difficult to handle, but loved the vibe and the textures. congrats on your first GWJ! :D

amazing as always, friend! loved the speech bubbles, the music and the whole vibe! your stylized attempt came out really nicely!

original take, cute project! congrats on your first godot wild jam! :)

i significantly flattened the ground layer (the map is generated with noise) for this, glad it was enjoyed! :)

thank you! tweaking the vehicle settings was definitely a little challenge, and it's far from perfect but it works!

thanks for the feedback! 

thank you!

amazing! a great little jam project, beautifully executed! congrats! :))

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godot allows exporting to any os, from any os, and fairly easily. while learning how to do this in the scope of a 3-day jam may indeed feel a little harsh, it has been a godot wild jam requirement for the majority of its over five years of monthly game jams. it's a community that has been focusing on accessibility, which i think is a great thing, even if it demands some efforts.

also, remember that it's possible to export to html5, which is often a safe way to ensure people can try your game, no matter what system they're on.

hi friend! thanks for trying out our little game, and for your feedback! 109 is a very decent age, congrats on your long life of innocence! :p

this is hard! but really fun! very nice idea, and well done! :)

it's been on my mind a lot! thanks for trying my little jam project! :D

hi! thank you for playing it! i had had ideas for much more content but, sadly, there is indeed nothing more to achieve.

i had very limited time to jam this time but still felt like submitting an incomplete project rather than letting it sit miserably on my hard drive. :P

thanks for your comment!