the art looks really nice, but since it's windows-only i can't try the game.
philou
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very interesting game mechanics and concept! definitely some issues, i've had a few mutants become happy and leave while i still had at least one of their symbols not cured. also didn't quite understand and wasn't a fan of the timer that sometimes popped up: if characters have a timer, i think i would have preferred to see the whole thing, not just the last few seconds. also, i believe a few times the happy-customer face didn't match the mutant-customer?
but with all that said, amazing art, and an amazing entry! well done!!
congrats on your first godotwildjam! there's obviously room for improvement and polishing but for a first jam this was really nice and fun!
i'm guessing the bonuses are random? i could never get my bonus fire rate to go over zero, which forced me to run around a lot!
another thing i would've enjoyed is a little context? what's going on, who's Lynchen (or what's Lynchen? where's?), why are all these clones trying to catch us? hehe, still, very nice!

a very cute and fun little game! it felt fairly easy to play through, and i liked that the last key required changing shapes a few times to obtain. i think it's a good decision to keep things on the simpler side as you get started, and the scope feels good for a first jam! congrats on submitting to your first godot wild jam! :D
think i've encountered a glitch, during an Elite Combat, room 7/30, where the Score button would not let me submit a hand (best i had was a high card).
other than that, wow! the cards and events and combat system feel quite elaborate for a nine-day jam! not entirely sure i get how the theme fits in, but it's still an impressive game! congrats!
godot allows exporting to any os, from any os, and fairly easily. while learning how to do this in the scope of a 3-day jam may indeed feel a little harsh, it has been a godot wild jam requirement for the majority of its over five years of monthly game jams. it's a community that has been focusing on accessibility, which i think is a great thing, even if it demands some efforts.
also, remember that it's possible to export to html5, which is often a safe way to ensure people can try your game, no matter what system they're on.





















