beautiful art, and a good execution of the tower defense genre! i would've loved more challenging enemies, less coin per kill, and/or a level layout that didn't let me pack so many turtle right at the start.
still, an impressive and fun little game! congrats! :)
philou
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a very cute and fun little game! it felt fairly easy to play through, and i liked that the last key required changing shapes a few times to obtain. i think it's a good decision to keep things on the simpler side as you get started, and the scope feels good for a first jam! congrats on submitting to your first godot wild jam! :D
think i've encountered a glitch, during an Elite Combat, room 7/30, where the Score button would not let me submit a hand (best i had was a high card).
other than that, wow! the cards and events and combat system feel quite elaborate for a nine-day jam! not entirely sure i get how the theme fits in, but it's still an impressive game! congrats!
godot allows exporting to any os, from any os, and fairly easily. while learning how to do this in the scope of a 3-day jam may indeed feel a little harsh, it has been a godot wild jam requirement for the majority of its over five years of monthly game jams. it's a community that has been focusing on accessibility, which i think is a great thing, even if it demands some efforts.
also, remember that it's possible to export to html5, which is often a safe way to ensure people can try your game, no matter what system they're on.




















