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Philoctet

6
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A member registered Feb 13, 2023 · View creator page →

Creator of

Recent community posts

Of course I'll check it out!

Hell yeah, leaderboards and an endless mode would be awesome! Thanks!

Hey! Thanks so much for the feedback, I really appreciate it!

There's still a lot more I want to do with the idea. The core is there, but so far I've only scratched the surface of creating situations where players need to make decisions as well as type words. For example, I'd love to add ranged enemies you'd have to pick off with a rifle, plus grenades that distract the horde, like in L4D.

I've also got ideas for new levels, like a highway where you have to escape the horde while clearing barricades blocking your way.

The clipping issue showed up after I moved a streetlight and accidentally blocked part of the zombies' path. Thanks again for spotting it!

I’m completely drained!

Two runs — and BOTH TIMES I was just one day away from opening the shelter! What the hell was a kid even doing in an abandoned mine, and how did they manage to get stuck in a freaking hatch?!

Your game made all the problems I had today feel like nothing compared to the absolute nightmare the shelter residents went through. I haven’t felt this stressed, desperate, and emotionally destroyed by a game since Frostpunk and This War of Mine.

One small request: I’d love to see the Residents and Stress stats on the paperwork-signing screen. It would make those decisions a lot easier to understand.

To hell with the apocalypse - we’re Moving Out!

Such a fun game! It genuinely had me on edge - the constant lack of resources, soldiers always getting in the way, and the freaking world falling apart right before your eyes! It was fantastic. Thank you for all those emotions!

Also, I could watch the horse’s walking animation forever...