Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PhilippeLebois

12
Posts
3
Following
A member registered Apr 14, 2020 · View creator page →

Creator of

Recent community posts

Ahhh i see I didnt know that, I thought the player overall had a hiding ability, like i thought it was an invisibility cloak type power instead of literal hiding, well thats my feedback then! explaining that with a one-line like you did the controls would have worked great! obviously using A for A and B for B was interesting but it was legit what it said on screen which is why i didnt complain about that before, only took like a minute to figure out and make sure it was right (main problem was the hiding not being explained honeslty, not the controls)

(2 edits)

Loved this! Literally rated it almost 5/5 on everything except sound since it doesnt have any. One big problem i have to mention is "B" didnt consistently work to hide the player, it was like very inconsistent/or maybe had to press another key at the same time for it to work. Really cool level design tho. LOVE the pixel art, the player sprite, enemy design and the animations were really cool. Overall really really cool game, and honestly really good game jam submission except for the B bug (got a score of 60 cause of it hahah)

I love the trail on the mining animation! super smooth. I like that you can run and how the main gameplay works, i just didnt understand how to get to the top part of the level if its possible. Also didnt know what to do with the gold or what to do in the tent. I did run into a similar bug like the other person in the comments where mining/attacking near certain objects made the game freeze/lag the player hard but for me it didnt crash, just sometimes made me lose my gold if i was near an enemy and  they hit me. Other feedback i have is that the enemy walking/normal animation looked a lot like a car to me, but i do really like the enemy attack animation.

Thank you! I do agree with adding an upgrade system, but I like your idea of making it rogue lite tho! like to make it replayable/upgrades between runs instead of within it.

Yes!! totally agree, like going to a shop and getting upgrades. I wont be expanding on this game but i really appreciate the feedback!

I think this game does great in almost all aspects. The style is super cool, the music and sfx are great, the concept is pretty cool. My main feedback is the gameplay didnt feel super intutive nor responsive to me. I would have liked some explanation on how the coin eating works (if moving makes it faster, because it felt like it did but i could never tell), and whats the difference in value between the dots. On the responsive part: i just felt like i never knew if it was gonna eat the coins in front of me (idk if theyre even coins) or below me or how many or if it was random between a range based on the level of that upgrade. Overall really cool aside from that! I’m just super nitpicky on gameplay and clarity

Agreed on the buying power-ups being unintutive

Yo I love the upgrade system, honestly great game overall! sfx would be nice but barely felt that they were missing. One thing that wasnt clear is that if in the 3rd level you were meant to just time out and die like all the other enemies on screen or if there was anything else, but I think the becoming gold death animation + the "Thanks for Playing" works (unless there is more then i didnt know haha)

Cool concept! I just would have liked to have the controls and mechanics explained more clearly. Specially not having to read the "How does your game meet GBJam's theme" to understand how it actually works. I saw the "this coin is heavy" but once i was in the second level, it felt like what i was meant to do was pick up the coins. More important tho: Once you die your coins dont reset which makes for two scenarios: 1. once you die from having too many coins (or however it works), you get into a loop of dying which then stops but youre stuck at your heavy state and cant do anything to drop them (or wasnt shown how). 2. you can recollect already collected coins once you die since they respawn and you keep as many as you had.

Bro i love the chest opening sound HAHAH its so funny. on the game: the ship battles, specially 3rd one onwards is pretty hard like i didnt feel like i had a way to dodge the bullets and lost enough hearts there that i didnt make it. Maybe a skill issue tho! but legit felt like unless I’m missing a core mechanic, i couldnt doge their buleet in time after shooting them. maybe i was meant to stay near the middle? idk

yo thank you for the feedback! really appreciate it. agreed on the gamble thing! its something i would have to work on if i were to continue the game. 

Hey! Im a composer and musician. Here's my discord: piliplbs
I’m making my own game for this jam too, can i be in two teams if I’m only composer in one of them?