Somehow the file got set to hidden. (my comp did crash while I was editting the page so there’s that) No biggie, it’s up now
Phi9009
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I think I know what's causing that error and it's from my laziness. there's gonna be a big overhaul thanks to an engine update very shortly so I'll see to it when I get to that. As for the wall run mechanic. It's got some nuance in it that I didn't get into the tutorial level because I was in a hurry. In short, what ever button you're holding when you hit a wall matches what ever direction you had momentum in. IE hitting a wall holding left with upward momentum means left goes up the wall. and vice versa. It comes from trying to make those wall run sections where you hop between them easier, but even I realized odd angles can be a bit of a challenge. I'm thinking of having the up/down keys override the initial heuristic when applied. my goal is to make the movement controls come across as intuitive, as I've played a similar game where fighting the controls was half the games difficulty.